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    Slayer seems... meh.

    I've been running a party of 5 HotFL characters through H1. So far, the Thief seems like an excellent striker and the Slayer seems... not so good. Part of the problem is probably that the Thief is fairly optimised (Halfling, 18 dex, light blade expertise, shortsword & daggers) with the move...
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    Synergies in HotFL

    I've noticed that there are some synergies in the Essentials classes that reward clever play. For example, the Sun domain warpriest's Blessing of Battle works well with the Knight's hit-me aura by reducing the amount of damage the Knight will take from all those attacks. The Storm domain...
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    Essentials fighters and plate?

    I notice that the Slayer and Knight are both proficient with plate armour. Is this going to be true for oldskool fighters as well? I always thought it was strange that Paladins could use plate straight out of the box, but fighters were limited to scale unless they used a feat.
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    Starting without equipment

    Back when I was addicted to Diablo II, there was a player who blogged about playing a "n00d sorceress", that is a sorceress character who used no equipment at all. Since PCs in D&D can loot the equipment that monsters carry, a stupid idea occurred to me: start your PC with no equipment at all...
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    "Character-defining" Magic Items

    One of the reasons for the new magic item rarities, according to Mike Mearls The Ruinous, is so that ordinary magic items and 'character-defining' magic items can sit "close to each other" in level. Consider these two weapons, which are within one level of each other: +6 Magic sword. Level 26...
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