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  1. R

    Cost of a small House

    I theorize that 1sp for labor is before the fine print. By the time you're done paying the zoning fee, fingernail fee, location fee, freedom fee, union fee, virtue fee, import fee, taxes, forest usage fee, quarry tariff, bugbear insurance, and so forth, you've given the worker 2gp, the town 2gp...
  2. R

    Firing into a Antil magic shell

    Hm! Now, for the sake of argument, what happens if it's a -3 arrow? (I'm not sure if these still exist canonically, so this may not be entirely relevant.)
  3. R

    Firing into a Antil magic shell

    Just for fun! You're trying to shoot a cleric, who has just cast a spell, laughed an evil laugh, and cried, "I have put up an /antimagic field/! Nothing can stop me now!" You're not sure whether to believe her. Between you and the cleric, there's a giant you don't like. He's 15' away from the...
  4. R

    Combat Casting

    Hm. I would recommend against trying to make every Feat worthwhile by removing abilities from the character classes and assigning them to Feats. Ultimately, it's more important that a PC be able to do their job than that a Feat be worth its opportunity cost. If you have some other reason for...
  5. R

    Magic Items: When do they become "Artifacts"

    Note that pants do not cease to function in an antimagic field. In fact, there are only three ways to stop pants from functioning: * removing them from the character; * compromising their physical integrity; or * an act of deity. This makes them more durable than most other artifacts, since...
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