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  1. Norfleet

    Trusty Cursed Swords

    I was just pondering at random one day, flipping through the DMG, when I noticed the good, old, trusty, cursed sword -2. Since the weapon always forces the character to use it, even if he tries to use another weapon, and can't be gotten rid of by anything short of (limited) wish or miracle...
  2. Norfleet

    Where Do Elves Get Their Metal?

    Typical D&D elves have a large cultural dependency on metal products: Their melee weapons of choice are longswords and rapiers. Their other cultural weapon, the longbow, presumably requires metal for use in arrowheads, unless elves use stone arrowheads instead, but this would suffer from a...
  3. Norfleet

    How Do You Divide Up The Plunder?

    How does your group usually divide up the plunder? Do you actually divide the loot into (roughly) equal shares, between magic items and gold? Do you hold a sort of "auction" system for the items? Or is the hardware usually just dispensed out to whoever can best make use of it without regard to...
  4. Norfleet

    Combat Expertise Weirdness

    Combat Expertise allows a character to take up to a -5 on attack rolls and tack it on to his AC as a dodge bonus when taking a melee attack or full attack. This bonus appears to apply to all attacks directed against a character, both by the opponent he may be attacking, anyone else attacking...
  5. Norfleet

    Arcane Spell Failure - Is It Silly?

    I've been thinking about the Arcane Spell Failure thing, and have come to the conclusion that it is, quite frankly, silly and makes little or no sense. First, a look at the underlying premise, that armor impedes the motions needed to cast spells. In most cases, armor is designed to impede...
  6. Norfleet

    AoOs, Thrown Gerbils, and Relative Motion

    Here's an interesting concept: A character stands on a moving platform which glides by another character, moving him through the threatened area: Does that other character receive an attack of opportunity against the "moving" character, even though the "moving" character is actually standing...
  7. Norfleet

    Wizards: Unsuitable Adventurers?

    I've been thinking about this, and it seems to be that a wizard is probably the one character class most unsuitable for adventuring. There's no denying that wizards can be quite powerful, but an adventuring wizard has a very glaring Achilles heel: His spellbook. Without this one, relatively...
  8. Norfleet

    Orcs and 10'x10' Rooms

    Does anyone miss the old pre-3E days, when an entire group of adventurers could get into a fight with an orc in a 10' by 10' room? As of 3E, that 10' by 10' room is now capable of holding only 4 people, which means that only 3 of the partymembers can fight the orc, and the orc can no longer...
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