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    D&D 5E 5E: The Best and the Worst

    Like: Advantage/Disadvantage Dislike: The removal of exciting tactical decision-making from most of the classes.
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    I just finished the final adventure

    Happy to help proof read
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    D&D 5E Berserker - How does it really compare to Totem Warrior?

    The way to do the test you are proposing BTW is run an optimised is party through a series of challenges. The published adventures are the best at giving you team monsters DPR and damage types. Make the party something good and turn the handle. Altentively just just design some equal CR...
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    D&D 5E Berserker - How does it really compare to Totem Warrior?

    Taking PAM means you are significantly better than a Berserker DPR wise for the 18 to 24 rounds of combat an adventuring day where the Berserker doesn't Frenzy. That's assuming the Berserker literally never makes a mistake and goes into combat with three levels of exhaustion btw. If you do that...
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    D&D 5E Berserker - How does it really compare to Totem Warrior?

    As other posters have mentioned you can safely assume that any barbarian is going to want both feats because PAM is the best way to get extra attacks and reckless attack plus GWM is the best damage boost in the game. If you're playing without feats or whatever then yeah. It's harder to get...
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    D&D 5E Berserker - How does it really compare to Totem Warrior?

    DaveDash how do you get to 15 a round? Any totem barbarian is going to have TWF or Pole arm master to get bins attacks so the difference is d4 vs 2d6 which is 4.5 damage (slightly more because of the reroll feature k GWM which you obviously have) but you hit 65% or so so it's about 4.5 I...
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    D&D 5E Berserker - How does it really compare to Totem Warrior?

    Retaliation is a great feature but it arrives at level 14, I doubt most players are ever going to see it and even then it has a lot of work to do. If Frenzy is naff (and under your assumptions, it's amazingly terrible, resulting in an average 15 damage over an adventuring day which is real bad)...
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    D&D 5E Berserker - How does it really compare to Totem Warrior?

    Then you're paying a class feature AND exhaustion levels to increase your bonus attack damage from d4 to 2d6. Both get stat mods, so that's 5 damage * 65% (average hit rate below level 10) * ~10 rounds a day, assuming you don't drop or critical anyone in those rounds. So you're getting what...
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    D&D 5E Berserker - How does it really compare to Totem Warrior?

    It's also totally critical to being an effective melee fighter in 5E to consistently use your bonus action to attack. Every Bezerker is going to need to take one of those other approaches because you need it in the other 3-6 fights every day you don't use Frenzy! It's a one-two punch *...
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    D&D 5E Berserker - How does it really compare to Totem Warrior?

    The subclasses should be balanced against each other though. Every reasonable choice in the game should have the same overall utility/empowerment of the player. You correctly point out that it makes it harder to work out how to fix it (should you nerf Totem, buff Bezerker, nerf both or buff...
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    D&D 5E I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?

    Sure. The Playbooks for Apocalypse world are free online http://apocalypse-world.com/AW-basicplaybooks-legal.pdf so grab one and follow along. Let's take the Hardholder because i haven't made one before. The concept is explained in the flavour text. Go to 'creating a chopper' The first thing...
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    D&D 5E I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?

    Both 3.5 and 5 easily let you make bad characters though - thats his point. Compare to apocalypse world or gammaworld 7E which do not let you make a mechanically ineffective character even if you are clueless.
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    D&D 5E I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?

    Wasn't automatically gaining spells on leveling up an optional rule in the AD&D DMG for specialist wizards? I could be wrong though, it's literally been a decade and a half(?). If it's optional, that reinforces my point about the pendulum swinging towards player empowerment for spellcasters...
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    D&D 5E Your favorite campaign you've never run

    This is stretching the definition of 'related' but I really want to run a GUMSHOE game about the Dracula Diaries as that setup is so damn cool.
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    D&D 5E I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?

    I disagree with your view of back in the day. My experience with the earlier editions isn't super extensive, but, two things that spring to mind from a fairly extensive AD&D campaign: 1) Wizards didn't automatically get spells on levelling up! This is YOOGE - it totally takes the power from the...
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    D&D 5E I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?

    I'm not disagreeing the pendulum has moved. It obviously has. My point was that the pendulum has moved unevenly. The majority of a Wizard's abilities to influence the narrative are tied up in spells, which are still very explicitly defined (see the comparison of 3.5 knock to 5e knock). Using...
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    D&D 5E I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?

    The definition of empowered I am using is here in the Vargas post sequence I was responding to: By that definition knock - which always works and is fully within the players control - is more empowering than thieves tools which requires narrative permission from the DM. As noted above, the...
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    D&D 5E So... what happened during the playtests?

    It'd worth while digging up the play test fighter - germ of something much more dynamic.
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