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  1. Daedrova

    D&D 5E Is Concentration Bugging You?

    I do like the concentration rules and see the benefit of their implementation in 5e, for similar reasons to those others have stated. However, I also agree that NPC casters aren’t the threat that I want them to be. It is also too limiting to be unable to cast even one control spell just...
  2. Daedrova

    D&D 5E Phantasmal Killer?

    This spell is written as intended. I can understand some confusion based on the fact that there are two different effects, and two different saving throws. It is good to see that everyone’s intuition serves to discern how the spell should work (to be worthwhile) – but this can also be...
  3. Daedrova

    D&D 5E The Nine Hells in your game

    Yes, to the OP. I was actually running a high level 3e game when preview material for 4e was released and decided to use the ideas for epic destinies. One of my players was secretly a lich (having uncovered the secret to eternal unlife after defeating one during the campaign and plundering...
  4. Daedrova

    D&D 5E On the healing options in the 5e DMG

    Hit Points and Hit Dice mechanics are so simple I am surprised anyone (especially DM’s) struggle with adjusting healing rates to suit the needs of their preferred play style. I decided to use a simple option for slow healing in my game: Short rest lets you spend Hit Dice to recover some HP...
  5. Daedrova

    D&D 5E Improving the Fighter's Stickiness

    I really like this, and I think I will be adding it to options available in my game, with some minor tweaks to address the other issues brought up in this thread (and elsewhere): Combat Reflexes You are skilled at taking advantage of the openings of your enemies. You gain the following...
  6. Daedrova

    D&D 5E Sundering - So what happened?

    Hahaha. Seriously though… how? Where is this story? How did show go from “murdered and non-existent” to “hidden in a bear?” Yeah… Telamont and the princes outmatched Elminster and ALL the Chosen of Mystra (together, at the same time) in the Return of the Archwizards trilogy. Further...
  7. Daedrova

    D&D 5E Sundering - So what happened?

    I closely followed the story of FR from the Time of Troubles through the beginning of 4th edition’s Spellplague and had the same questions about The Sundering. Thank you to the OP, and to you Remathilis, for posting this information. Of course, this brings up more questions, like… How? Mystra...
  8. Daedrova

    Houseruled Feat for Tome Wizard - Balance Issue?

    I allowed the Wizard in my game to use the exact feat that your player proposed. I hasn't been a problem, whatsoever. The result - the player enjoys the game even more, and the party is happy that the Wizard isn't left useless in certain situations, even though he should be able to help...
  9. Daedrova

    RIP Veteran's Armor (2008-2009)

    I just finished skimming through the thread: D&D 4E and psychology: Hit chance too low? I agree with those who expressed that it tends to suck when you miss with expendable (enc/daily) powers. That is why I liked this armor, despite it being overpowered... I will be using an altogether...
  10. Daedrova

    RAW double jump

    I agree. ;) It doesn't necessarily contradict - but it also doesn't define; leaving the example I gave above as a valid choice. RAW does state how far/high you can jump with a single check. It doesn't imply a "maximum" which would apply to other conditions/actions affecting movement during...
  11. Daedrova

    RAW double jump

    Well, the main point of the thread was to discuss the possibility of a "double jump" by RAW; but to address your points: I had to hunt through the PH for the sentence stating "You can't take an immediate action on your own turn".. I was disappointed to find that it was there... subtle little...
  12. Daedrova

    RAW double jump

    While reading the previous replies I had another epiphany... so I flipped through the glossy pages of my PH and confirmed that there is an option that will indeed allow the Eladrin to jump then teleport in mid-air... Ready an Action (page 291) Simply spend your standard action to ready the...
  13. Daedrova

    RAW double jump

    The specific resolution declared by the RAW states how high you jump, and says nothing of what happens after you reach that height. Therefore the resolution has come to pass and is resolved once you reach that height, before taking the next (move+jump) action. RAW further specifies that you can...
  14. Daedrova

    RAW double jump

    You are right, the wall is a problem easily solved by the players. Although I could see other scenarios where timing, distance, etc. could become more of a pressing, the purpose of writing all of that was simply to provide the story (…excuse) for "what brought me to this place." The main...
  15. Daedrova

    RAW double jump

    Well, this is certainly not the craziest interpretation we have ever seen when going strictly by RAW (in the absence of real world comparison/sensibility) ... ;) .. not quite "infinite oregano" ... but its own brand of craziness, yes. I agree that you should land after jumping – but then...
  16. Daedrova

    RAW double jump

    It is not clear how you are trying to answer. I already quoted "jump is part of a move." ... the PH also clearly identifies the possibility of ending a move action in mid-air; even further stating that you to remain in mid-air between move actions if you take a double move... So what does it...
  17. Daedrova

    RAW double jump

    To give everyone some background - players in my game will need to make their way up a 30 ft. wall. There are Eladrins in the party with the ability to teleport 25 ft. as a move action...so I looked up rules for jumping on page 182 of the Players Handbook to see if it is possible to jump with a...
  18. Daedrova

    D&D 4E Saurials in 4e?

    Saurials are present in the last 3rd ed FR adventure ‘Anauroch: The Empire of Shade.’ Te PCs in the game I run (using said adventure, obviously) just encountered a Saurial… (spoiler) … and evidence of more of them in the ancient city of Oreme as they quest to undo a shadow ritual/Mythal that...
  19. Daedrova

    D&D 4E 2 handed weapons do not seem to multiply STR bonus in 4E.

    If a versatile weapon is wielded two handed, should the +1 damage increase proportionately for powers that multiply weapon damage as part of the effect? (i.e. 3[W]). The longsword was versatile, correct? 3d8+3 would change the damage difference to only 4.5. Should a versatile weapon be usable...
  20. Daedrova

    D&D 4E 2 handed weapons do not seem to multiply STR bonus in 4E.

    Well said, to everyone above. Higher damage tied to several different, possibly exclusive, powers may be the answer. However, a couple questions/concerns - Why would a “versatile” weapon provide bonus damage when wielded with both hands, while an actual two-handed weapon would not? Is there...
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