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    Question about Diehard and Extra Turning

    If you are following the exact letter of the PHB then you "must make this decision as soon as you are reduced to negative Hut points" It seems fairly clear here - make the call when you first reach negative HP. A nice part of the feat is that you are automatically stable so you will only...
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    Suggestions to have players play a Cleric.

    No Cleric in our party and we are having a blast We are currently nearly 1/2 way though the shacked city Adventure Path and we have no cleric. Yes we have a Druid (me) and a Paladin, but we are getting around with-out a cleric. We make up for it by CLW wands (I started the current module with...
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    Round 17 IS OVER

    Out of all the choices I like rapid shot least. Of course I am still bitter because my favourite feat went ages ago.
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    Help me choose my lucky 13th level spells

    A good point about blasting spells. However I consider an empowered fireball to be worth 15d6 to me, if at a slightly lower save (but the save is still a respectable DC 19). I will make a point of Delayed blast fireball next level, and may delay/skip acid fog for distintergate and chain...
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    Roll Call: calling all Australian Enworld members

    Melbourne as well. An ex-pat kiwi who arrived for 3 months .... 8 years ago & now has a house, wife and first child! Playing with the same group for way to long over the Basin way. New blood is always welcome if you get over your irrational hatred (and the 1000km commute) :) We roated DM's and...
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    Help me choose my lucky 13th level spells

    Exactly Right Karinsdad Anyway Resist Energy a 2nd level spell, gives 30DR vs one energy and lasts 10min per level - a much better deal. I plan to use contigency polymorph & telekensis against anyone who can see me - They will soon regret it when pinned against our party fighter :)
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    Feat Survivor ROUND 15 is Over!!

    I too joined in the vote against archers crowd. Rapid shoot for me - time to leave the Island. I actually like rapid shot less than precise shot - however at this stage precise shot looks a goner!
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    Help me choose my lucky 13th level spells

    I think disintegrate will be useful, but I will wait a level or two for that. Contingency has definitly taken my imagination, one for true strike, & two; for polymorph cast on myself (Treant I think). Both options will be useful, rays spells not missing, and as a Treant I can still cast spells...
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    Help me choose my lucky 13th level spells

    Thank-you for your suggestions. Maybe 6th level is not as bad a I thought. Contingency: I like that use as a quickened spell. My group has always used that spell defensively of that will be fun to watch the empowered fireballs/Scorcting rays fly. Wall of force looks like my Level 5 choice and...
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    Round 14 Is Over

    I voted against spell pen. The down side to this poll thing is I enjoyed reading the comments. Oh Well. For those who want to know it seems neck & neck between Spell Pen & power attack at the moment.... I did like the earlier comment: if you want to beat SR chose spells with SR: NONE ...
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    Help me choose my lucky 13th level spells

    Some good ideas there. Thanee: Analysis Dweomer - how often do you use this? Is it every combat against a mage or just when you need that bit of an edge? Does it ID supernatural/extronaniary abilities of creatures or just buff spells on them? Legend lore is a good idea but not I am not sure...
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    Help me choose my lucky 13th level spells

    My sorcerer has just reached 13th level and I need some suggestions on what my new spells should be. I am un-inspired by the lvl 6 choices in particular. Please explain you reasoning if you would. Thanks in advance. Known feats: silent spell, empower spell, heighten spell, improved toughness...
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    Round 13 is Over

    Precise Shot However I am in a pickle as I think none of these deserve to win really. Interesting how almost all the feats left are combat feats. Improved Initative & Spell Pen. are the notable exceptions. D&D is a combat game in the end it seems. I may just have to support improved intitative...
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    Round 12 is OVER!

    happy to see Quicken spell go, roll on Rnd 13 there are more I dislike in that list yet.
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    Special Round is Over!!

    Having voted off that pesky power attack their is no way I can vote for its return. Instead I will add my voice to the HEIGHTEN SPELL fan club. For any magic welder at mid levels the chance to give your low level spells a decent DC is makes this a must have feat. It keeps the level 1 & 2...
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    Round 11 is OVER

    What he said - these two get my votes this time
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    Round 10 is OVER

    Scribe scroll: never used this feat once & I have played many mages -wands are better value. improved Intiative: not as useful unless you roll each round Spring attack: this powers down a character by limiting multiple attacks - buy a bow for heavens sakes
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    Round 9 Is Over

    BRING BACK BUCK (or Heighten spell) Cleave Extend Spell. Bring back Heighten spell - This feat deserved to win, it is a must have for hany mid-high level caster, if only to give the level one spells a decent DC. Can I vote for its return!! (maybe in the final round you ahould bring back a...
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    Round 8 is OVER!

    Now there is an evil plan to save power attack - tell everyone you don't need to vote anymore. Lets say I am pretty sure based on previous rounds, but if Spunkrat would like to step in & confirm it then this would be a good thing. I'll tell you what - lets everyone vote against power attack...
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    Round 8 is OVER!

    Power Attack: For the past two rounds I have voted against this sucker - even last round when I knew it had immunity cos I KNOW that there are better feats out there. I have been eyeing off Theives Quarter at RPGNow for the fast few weeks. Why? Because I am working up an all Rogue Character...
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