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    Chaosmatter Weapons - "The Will and the Weapon are One"

    My "official" terminology will be Forming for when the character wants the Karach Blade to change shape and weapon type. unFormed means its in a longsword fashion blade, while unShaped means the chaosmatter has been disrupted (by Sundering, Disarming, or dispell or something). Karach Blade...
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    Chaosmatter Weapons - "The Will and the Weapon are One"

    Well Karach should NOT, repeat NOT be buyable. Karach Blades are only granted to the great Zerths who prove themselves. I suggest making a PrcClass (something like Eldritch Knight, infact just modify that a little bit, seeing as Zerth are just Wizard/Sorcerer + Fighter combined) where they are...
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    The Elements of Magic - Teaser and Sampler (now with Illusion and Transform)

    Actually the Move list i think would be VERY interesting to see. I still wanna know if Move Earth allows for earthquakes....
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    The Elements of Magic - Teaser and Sampler (now with Illusion and Transform)

    Transform. "First you crack the shell, then you crack the nut inside" - Transformers the Movie. :)
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    The Elements of Magic - Teaser and Sampler (now with Illusion and Transform)

    Yea dude we just started going in two diffrent directions there, its cool. Most of my later comments (about the shaping magic to my vision) was just an off hand compliment to the system, not aimed against you. :cool:
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    The Elements of Magic - Teaser and Sampler (now with Illusion and Transform)

    Yes but as a sorceror those waste VERY precious spells known and you must do it for every spell level to stay up with damage output, whereas one evoke spell list is but a minor fraction and always scales with level. Wizards can learn infinite spells, but with the "fire and forget" system, your...
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    The Elements of Magic - Teaser and Sampler (now with Illusion and Transform)

    well Im an insomniac with far too much time on my hands, I would be glad to help create sample rotes (i like the term Rote over spell, too much Mage the Acension for me :) implies more of a practiced and accomplished feeling to me, but this is a personaly opionion, not an open oil can for a...
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    The Elements of Magic - Teaser and Sampler (now with Illusion and Transform)

    No i said a bit uberpotent, I stated that i think they are perfectly fine and not overpowered. Potent meaning that with one or two Evoke list it covers being able to give battle support and not suck and be very useful with much flexibility (you can make cones, lines, fans, etc. too), and all...
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    The Elements of Magic - Teaser and Sampler (now with Illusion and Transform)

    altough was a little worried that the fewer spell list means overly focuses Mages, take the sampler Illusion text. Now take Illusion Fire, Illusion Air, Illusion Earth, and Illusion Water. thats 4 of your 25 total spell list, and you can pretty much do 200% better at any level than a...
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    d6 HD for Wizards and Sorcerers

    Au Cyberzombie, check out Monte Cook's Arcana Unearthed he just released, it has a LOT of fresh new look on the d20 system, and the lowest Hit Die is d6 for the classes. His take on magic is 150% more flexible than the core system while only making minor changes (kinda spontaneous casting, the...
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    "Elements of Magic" and other systems

    hmmm, how about Wisdom for bonus MPs? Wisdom represents interneally learned natural instincts, and magic is more "from within" with EoM so it seems fitting to me. How about you need 10 int + 1 int per 2 MPs needing to be spent for spells? (i.e. 11 for 2 MP spells, 12 for 4, 13 for 6, ... 20 for...
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    "Elements of Magic" and other systems

    Ranger you are my new god, i loved EoM (gave my DM hell tell he let me us it, then he loved it and forced out other party wizard to use it, which didnt make him happy because he though EoM was lame, but now he preaches it too) and i love this new system just 100% better. Thank you for putting up...
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    "Elements of Magic" and other systems

    I have a small question, when im choosing my first three spell list, If i choose Illusion i have to choose Illusion: Fire, Illusion: Death, and Illusion: Water as my three list, or do i just choose Illusion?
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    "Elements of Magic" and other systems

    I have an interesting question for Illusion spells. Say i use a Complex Force/Space illusion to conjur a giant blue fireball that APPEARS to be 1000 feet away from the target, but really is only 30 feet away, would the target be denied his dex to AC or not get a Ref saving throw if they failed...
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