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  1. Campbell

    Alternatives to map-and-key

    You don't stop running the game because you are in a skill challenge. The individual actions/roll still change the situation state, alter how difficult things are and have their own consequences beyond success and failure of the larger skill challenge. You still bring it every moment of play.
  2. Campbell

    Alternatives to map-and-key

    D&D should definitely be included, but not given special weight because more people play it. Vastly more people play Call of Duty than Clair Obscur, but the latter does not need to justify itself or have expectations for how it works by default based on the former. Vastly more people play...
  3. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Even if those rails are never tested due to social norms or enforcement from the group rather than the GM?
  4. Campbell

    Does Anyone Care? (Cosmere RPG)

    One of the key differences is that Cosmere/Plotweaver characters are more well-rounded and less specialized even if you focus on a single path for your character (you gain additional skill ranks at every level but the cap on how many ranks you can gain progresses very slowly). The heroic paths...
  5. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Games are not just collections of mechanics. They also have objectives, agendas and social rewards they are built upon. If you export the social rewards the set of player agendas from D&D into a game like Marvel Heroic, Monsterhearts or even World of Darkness games where you have stuff like...
  6. Campbell

    Does Anyone Care? (Cosmere RPG)

    So, part of the reason I personally have not felt compelled to really talk about it is because this is basically what we got during the Kickstarter. There's just not a lot of new to talk about because most of discussions we'd be having are the same as the ones we had last year around this time...
  7. Campbell

    Does Anyone Care? (Cosmere RPG)

    Not sure about online, but at least in our local group there's a lot of interest. I'm likely to run it once one of our two active campaigns (Wraith, Final Fantasy 8 Cypher hack) is up. I am also starting to look at using the Plotweaver system as a basis for a Wheel of Time game down the round...
  8. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    "You're welcome to run a ridiculous game where ridiculous things happen" is not "live and let live"
  9. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    @Micah Sweet The issue with "reality warping powers" is two-fold from my personal perspective: 1. You are applying the standards and play methodology of an unrelated style of play to one where those standards and methods are not in effect. No reality is being warped because there is no game...
  10. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don't think curation of options is particularly related to broader playstyle questions. I personally tend to favor curating the list of available playbooks when I run Masks, Monsterhearts, Apocalypse World, et al to have a level of thematic cohesiveness. This extends to more traditional games...
  11. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Sure. They're welcome to find their bliss elsewhere. Given my personal disinterest in world building for its own sake (though I generally end up doing a fair amount in support of other stuff) I am likely not the right GM for them.
  12. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    My personal concern in these sorts of situations would be are players acting on their character's curiosity or their own? Do their actions make sense for someone who has lived in this world their entire life or are they acting like a Connecticut Yankee in King Arthur's Court? For any game I care...
  13. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    People are free to organize their play however they want. But assuming the whole hobby either is or should be organized on a take it or leave it perspective is misguided. I know my group would be unusual in the mainstream, but we have 5 total players (including whoever the current GM is). 3 of...
  14. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I wasn't trying to say anything about D&D. I meant the previous as an addendum to the one before. Basically, to clarify that when people are talking about the rules binding the GM in games like Apocalypse Keys there are not really dealing with the nuances involved. That the rules expect the GM...
  15. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    On a practical level when it comes to superseding rules and making rulings the vast majority of the time when it's done in the trad space is because the rules are specific and often leave no room for interpretation. It's you take X damage, climb Y feet, etc. This is not how the rules work in...
  16. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    The stuff that binds the GM in Apocalypse World and similar games are big picture flow of the game type stuff. It's similar to 5e's description of its play loop and casting the DM as a world builder and referee - the stuff the game does not equivocate on - that no version except 4e equivocates...
  17. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I'd say early on I had a fair amount of play experiences I was not very fond of, but it was not because the GM or other players were bad, but because I was not getting what I wanted out of those games on a creative level. The experience on offer was not what I wanted, mostly because I took...
  18. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don't where this idea that games that have best practices or agenda and principle laid out for the GM are doing so to protect players from the GM. They're there to help the GM run the specific game in question to like line up with the objective it gives its players. Make PC-NPC-PC triangles...
  19. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Who have you heard this from? Which games did they play? What happened in these sessions?
  20. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    FKR advocates have setup a boogie man of rigid mechanics to strike down, assuming a given event must be resolved either entirely through GM judgement or a mechanic that takes in fictional circumstances and a dice roll and spits out a direct result rather than imagining mechanics like we see in...
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