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  1. Herpes Cineplex

    Identifying Magic Items

    I seem to remember seeing rules in the DMG (it was in 3.0, and probably is in 3.5, too) covering the chance that a magic item would have some marking/inscription/whatever that would give PCs a clue about what its function was. I also remember something in the crafting rules that gave the...
  2. Herpes Cineplex

    does CN get a bad rap?

    That's where I come at it from, too. I've actually never seen this whole people-playing-CN-as-CE thing that everyone else is talking about. Anyway, what's the old bromide? "Alignment is not a straitjacket"? I tend to believe that the C in CN can encompass lots of different attitudes, and a...
  3. Herpes Cineplex

    What keeps your party together?

    Basically, yeah. It's the easiest and most successful technique around, I'd feel silly if we didn't use it. We do other stuff, too (communal character generation, restrictions on what types of characters are acceptable, etc.), but the bottom line is always that the party stays together...
  4. Herpes Cineplex

    How does fame affect your characters?

    We played a Scarred Lands campaign a while back where the GM incorporated Monte Cook's "Banewarrens" adventure. At the end of that, we returned to Shelzar and shared the story around a little. I seem to remember that our monk (from the library at Lokil) had commissioned a small book about it...
  5. Herpes Cineplex

    Some players don’t want to build characters…

    It's never really qualified as a "problem" in our group. Typically, what happens is that we take some time (one or two sessions) just for character creation, with lots of "Hey, what do you think about this feat?" questions from the people who feel like other people may have a better grasp of...
  6. Herpes Cineplex

    Game out of World Building?

    Our group experimented with something like this for a d20 post-apocalyptic game. (I think we were swiping the node-and-link-generation part of an indie game called Verge, but I might be mistaken about the system's name.) It was kind of a fun activity: each person at the table would take turns...
  7. Herpes Cineplex

    As the party travels through the wilderness...

    I'm firmly in the "if there's no important reason for focusing on the travel itself, don't bother" camp, both as a player and as a (very) occasional GM. That stuff is so incredibly boring to me that I welcome the opportunity to elide it. Typically, what we'd see in our games is a "how long...
  8. Herpes Cineplex

    No Second Edition Love?

    Same here, although my nostalgic fondness is tempered by how intensely I disliked the system. Admittedly, it was a good fit for our group in high school (providing enormous incentives to develop house rules and tinker with the mechanics until they suited us better), but it was also enough of a...
  9. Herpes Cineplex

    Long campaigns

    I think we played one campaign where the characters went from 2nd to 11th level, which was pretty much the highest-level, longest-running D&D game we ever did. Two things in particular make it unlikely that we'll ever surpass that record: 1. No one likes fantasy settings enough to want to run...
  10. Herpes Cineplex

    The Liberation of Tenh (updated April 24)

    CAN Nite Owl help the mysterious and heartbroken Silk Spectre? WILL The Liberation of Tenh return to delight us all? STAY TUNED, True Believers...time will tell if DORKY PHOTOSHOPPED COMIC BOOK PANELS can rouse (contact) from his dreamless sleep in the fathomless depths... -- the stars are...
  11. Herpes Cineplex

    The Liberation of Tenh (updated April 24)

    -- you know you're not supposed to get him mad, right?
  12. Herpes Cineplex

    Characters Making Money

    The last time we ran D&D, I was playing a wizard and was (after expenses for spellbooks, new spells, material components, etc.) perpetually broke. I tried really hard to get our GM to let me make a little money doing spellcasting for pay whenever our party was spending some downtime in the city...
  13. Herpes Cineplex

    I am part of the most incompetent adventuring group.

    And in my experience, "Act Quickly" seems to work just as well in the long run as "Plan Completely" anyway, so you might as well go for fun. I mean, even the best "Completely Planned" things we've tried in game have always (ALWAYS) had some complication arise which requires a large part of the...
  14. Herpes Cineplex

    Players not speaking in character

    No one I play with cares. That said, most of us do speak differently in character: usually not through a silly voice or an accent, but more in the choice of vocabulary or the pitch of the voice or the facial expressions used when speaking. But it's not a requirement, and no one complains or...
  15. Herpes Cineplex

    Why do oozes ignore normal rules?

    That's really cool, Wormwood. I like those house rules quite a bit. .... Hey, look behind you, a three-headed monkey! (*YOINK!*) -- now i can use your awesome house rules to look clever in front of my friends ryan
  16. Herpes Cineplex

    Which is your favourite type of character to play?

    Oh, I'm a skill whore. I always have been. Plunk a game setting in front of me and I guarantee that my first dozen character concepts will all be skill whores of one variety or another, and unless I'm required to take some kind of special power, odds are I'll try to cash it out and use the...
  17. Herpes Cineplex

    What system are you currently playing?

    We've used a lot of the systems on the list (and some that aren't), so I'll just limit myself to what we're using right now. Currently, we're playing a Trinity game converted to GURPS 4e (and with the added weirdness of using the old Masterdeck cards, too). It's very cool. We're also filling...
  18. Herpes Cineplex

    Limited magic campaign......has never failed yet!

    I've never seen it happen, either. But I've seen several games get scrapped in favor of something else because the players and/or the GM weren't having fun. I've even been the player who told the GM that the game wasn't fun. Our group's pretty sensitive to that kind of thing, though. Most of...
  19. Herpes Cineplex

    Player so afraid PC will die that she's not having fun

    Yes. And personally, I like it better when the penalty is FAILURE, which is in many ways worse than merely dying and leads to a much more interesting game. As a player and as a GM, PC death seems boring and counterproductive. It means that for however long it takes to make a new character and...
  20. Herpes Cineplex

    Two-handed weapons and spellcasting

    This was the first thing I thought when I read the original post. ...though I phrased it as "Gee, I wonder if he'd bother asking this question if the character was using a quarterstaff?", because I am a cynic. That said, of course you can take a hand off a two-handed or double weapon to cast...
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