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  1. timbannock

    Nimble expansion

    I don't do crowdfunding anymore because of this feeling.
  2. timbannock

    Neopets Terminates Geekify's License, TTRPG in Jeopardy

    The playtest being released at all -- certainly in its then-current form, but really at all in any form -- is what strikes me as very strange in this story. It adds the third narrative about writers not being paid and really confuses the whole thing. If it was a revenge-release, then I guess...
  3. timbannock

    Nimble expansion

    Precisely this. It's a step away from the "auto-win" combos and "everything's a net positive" in D&D (outside of pass/fail checks and several other things, I know, but I mean compared to earlier editions). Each of your 3 actions in a round is a clear choice because you not only weigh action vs...
  4. timbannock

    D&D General 6e guesses

    I think simple(r) rules are trending high, and metacurrencies don't seem to have as much stigma tied to them -- or at least, I believe this is the case among casual gamers, which is certainly the vast majority. I bet D&D will be happy to shed a few complexities here and there, and add more...
  5. timbannock

    Shadowdark Shadowdark General Thread [+]

    I have no problem using them. Hirelings don't go in the dungeon. Henchmen do, but demand an equal share and generally have at least a few slots filled with useless trinkets so they aren't pack mules for the players. They are costly and cut into your carousing money and all that, so it's not...
  6. timbannock

    Why do so many campaigns never finish? Genuinely curious what others think

    I have players in one group that prefer to be led around by the nose. I don't particularly like that style of play, so we naturally have friction as a part of getting together to game. Plenty of times we're able to reduce that friction more than enough for everyone to have a blast. But sometimes...
  7. timbannock

    Why do so many campaigns never finish? Genuinely curious what others think

    I think it's incredibly easy to write a paragraph or a page about how "[Insert world here] is about to face its gravest threat yet, in the form of [insert villain here]! Their plans are A, B, and C, and in order to stop them, the players must X, Y, and Z." And you have no idea if that's a...
  8. timbannock

    Renegade Announces It Will Publish Exodus Roleplaying Game in 2026

    Their marketing has never made sense to me, since basically 3.5 days. They have some great people, but it's like they just don't know their audience or want to really talk to that audience much, despite years and years of market research, convention appearances, and all this other stuff that...
  9. timbannock

    Free League Announces Dragonbane: Trudvang

    Yeah, it should've been called an "Ender Set" as in "this will last you until the end of your time with this game." I have zero need or interest in spending money on yet-another-fantasy-TTRPG yet this boxed set calls out to me every few weeks...
  10. timbannock

    Shadowdark: Stocking A Dungeon Example

    Well then that's immediately of interest! Didn't realize that. And indeed should make a SD conversion relatively easier, as the monster list is a lot closer than AD&D's list.
  11. timbannock

    Shadowdark: Stocking A Dungeon Example

    Granted I have not seen the 5E tables, but my preference is to start from the stocking tables from B/X and AD&D. Monsters by "dungeon level" followed by monsters by biome. That said, I do like how 5E simplified the biomes overall, so you can keep it down to a more manageable number of tables...
  12. timbannock

    Shadowdark: Stocking A Dungeon Example

    I personally think the randomness is a feature: it takes you in directions you wouldn't otherwise go. Modifying the end results (the monsters that "don't fit") after the fact is easier IMO than having too devoted a theme and having to come up with interesting ways to spice up 6 rooms of just...
  13. timbannock

    Shadowdark: Stocking A Dungeon Example

    If such a thing exists, I've yet to find it.
  14. timbannock

    Nimble expansion

    Doing 1:1 monster swaps wherever possible in those specific modules should be a breeze, and where there aren't 1:1 monsters, there is instead (1) plenty of different monsters to offer inspiration, as well as the monster building advice for conversion that should get you most of the way there for...
  15. timbannock

    Free League Announces Dragonbane: Trudvang

    Somewhat unrelated, but there is something very similar in Skullkickers: Caster Bastards and the Great Grotesque.
  16. timbannock

    Nimble expansion

    I'm exactly that audience. I use SD as my "core" game, but when my players say "we want to play D&D 5E" or really anything with "tactical combat mechanics", Nimble is fast becoming my go-to answer.
  17. timbannock

    Nimble expansion

    IME with 5E generally, "pointless" fights are where the bad have design lies, and I don't think that's any different in Nimble. Every fight should feel like a set piece, and be suitably dramatic, even more so because Nimble makes that faster and easier than D&D (5E) and Pathfinder, etc. But I'm...
  18. timbannock

    Nimble expansion

    ...that seems like the easiest answer, yeah! Would the defend action then do something entirely else, or would it act as damage reduction in addition to the monster rules? I imagine that'd be the only thing you have to solve for, but that does impact a fair few class features and the like.
  19. timbannock

    Nimble expansion

    This comes up all the time on Reddit and in their Discord, and there have been a number of workarounds presented. I don't know how well any of them play, mind you, but they are out there, at least. Completely off the top of my head, it seems like having a variable Damage Reduction die based on...
  20. timbannock

    Pirate Borg general thread

    I just got my stuff yesterday. Cabin Fever book, gigantic vinyl mat water hex pad, and cardboard pawn ship tokens. Everything's really great! Cabin Fever is already inspiring me.
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