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    Dervish with Whirlwind Attack feat

    Worth mentioning is that a Dervish is very often tumbling between each attack to avoid AoOs, which uses twice as much movement (every 5' tumble is 10' of movement). This is usually a significant limiting factor when playing a more typical dervish (using scimitar, often TWF), at least from my...
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    Using Bluff to hide while meleeing (with HiPS)

    LOL, I got complete adventurer and wouldn't you know... there's a feat called "Improved Diversion" that does just this. :lol:
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    Oozes, Split ability, and Creature Size

    Thanks for the replies all. Much appreciated.
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    Quick Draw; Pointless?

    Quickdraw is also extremely useful on monsters that destroy/dissolve weapons (Black Pudding!), or should a weapon be disarmed or sundered. It is definitely great if you have to fight a black pudding though, (and can afford losing the bludgeoning weapons). ;)
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    Oozes, Split ability, and Creature Size

    Thanks for the replies thus far. The only thing that seems clear is that: 1) When an ooze is split it becomes TWO. 2) The resultant two oozes have half the remaining HP of the Ooze that is split. 3) The resultant two oozes are identical. Do you think the DM is right? (an ooze split in two...
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    Elves lives in trees...OK, where do they go during Winter?

    If I remember correctly, the dwarves in the Dragonlance campaign setting have masterfully planned and crafted 'skylights,' so-to-speak, that allow for sunlight to penetrate into the mountain and provide their crops. Well placed mirrors may be involved.
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    Oozes, Split ability, and Creature Size

    Yesterday I encounted an Ooze with the Split ability for the first time since switching from 2nd edition 4 or 5 years ago. It was a Black pudding, a huge creature. Unfortunately, controversy arose while battling with the ooze. As the battle began, the wizard succeeded at a knowledge check and...
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    Shadowdancer's Hide in plain Sight

    The above quote of the SRD/DMG is in no way dubious - defined as fraught with uncertainty or doubt. In spite of your claim that it is not, it is also indeed supported - and there are many definitions of support; here are three: 1. To endure; tolerate . . . 2. to keep from weakening or...
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    Shadowdancer's Hide in plain Sight

    PROVIDED the end result is a shadowdancer hiding in shadows, yes. Because that is what is written. The text does not explicitly explain how, much like other things in D&D it is left to the imagination of the DM and players (part of what makes D&D fun!). It is extremely easy to imagine how it...
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    Shadowdancer's Hide in plain Sight

    I already answered this question. She uses her supernatural ability. Magical in nature, the exact mechanic and use of this ability is not specified, nor does it have to make perfect sense to the user, except for the fact that it clearly implies that the shadowdancer ends up in a shadow...
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    Shadowdancer's Hide in plain Sight

    I didn't say she had to move any spaces or expend any movement to hide in a shadow. What I said is that it is very clear that the end result of her supernatural ability is her hiding in a shadow. Perhaps she manipulates a nearby shadow in some way, but she most definitely ends up hiding in it...
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    Shadowdancer's Hide in plain Sight

    I think the main point I disagreed on was that you somehow concluded with others that the Shadowdancer was not hiding specifically in shadows, when it is very clearly implied that she is doing just that. FireLance didn't agree or disagree with that point, and Hawken was the only one to reach it...
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    Shadowdancer's Hide in plain Sight

    After reading this entire thread, I think the only ones who have truly hit the nail on the head here are Hawken and FireLance, and to a slightly lesser extent Thanee. I felt like throwing in my 2 cents regarding the whole True Seeing vs HiPS. Some of that which I mention has already been...
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    Another Shadowdancer Thread

    Can someone link to the other Shadowdancer thread? I asked a related question last night, but sounds like it may be already being discussed elsewhere? Any links to other threads would be much appreciated (I can't search, sorry :\ )
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    Using Bluff to hide while meleeing (with HiPS)

    Regarding my original question about what kind of action a Bluff to create a diversion to hide takes, I discovered that it is a bit more clear than I had thought. Not sure how I overlooked that. :heh: :o Sorry! Is there any way in the RAW to create a diversion to hide as a move action (or...
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    Native English Speakers!I need your help!(once again....)

    Seems like everyone has assumed the 'unarmed' monk using IUS is wearing no protective gear over the body parts he uses for combat (i.e. gloves). Provided the gear is capable of protecting the wearer from return damage/effects for striking certain enemies, the chararacter would not likely suffer...
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    Using Bluff to hide while meleeing (with HiPS)

    Hmm, interesting points, Lodow. Definitely made me think, and now I have more questions. Doesn't the Town Watchman know where the shadowdancer is if he sees him dissapear (without creating a diversion)? Especially if the shadowdancer was standing right next to him when he did? Is the...
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    Using Bluff to hide while meleeing (with HiPS)

    I'm pretty sure I understand the mechanism of how this would work. What is not exactly clear to me is the timing. Picture a character in melee range of at least one enemy. Obviously, the character must have Hide in Plain Sight to even attempt hiding while in melee range (normally it is...
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    Spontaneous casters: Lower-level spells in higher-level slots?

    Just thought I'd mention that for a spontaneous caster, using Heighten spell is a full round action... so the caster might not always want/be able to use heighten spell (i.e. only a standard action available) and still cast a lower level spell in a higher level slot. No one has said anything...
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    Sweeping Attacks

    I went scanning around, looking for any precedence for making more than one grapple successful grapple attempt per round, or other feats/abilities pertaining to grappling. Improved Grab (from SRD) - Can use one part of body (on successful attack) to grapple and hold a smaller opponent with just...
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