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    Question About New GM Mistakes

    I cant thank all of you enough for the awesome advice. I am running my first FATE game tonight. I intend to get my players to jump in to a bit of silliness. By that I mean that I usually run hardcore tactical simulations and I want this game to feel more like a movie or comic book. I think I...
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    Question About New GM Mistakes

    I have to say that getting an outside perspective on this game has changed the way I think about how it runs. When I first started reading the rules I was thinking of FATE points more like Hero Points from the old DC Heroes RPG, but that is clearly wrong. I think if I explain it to my players...
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    Question About New GM Mistakes

    I am truly thankful for your advice everyone. so if I'm reading correctly the main things are that this is not a D&D style game and the rules are not too important, and to keep the FATE points moving. as to the first point I think that is one of the things that has been bogging me down in...
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    Question About New GM Mistakes

    Thanks, I appreciate the advice. I was, however, looking for more mechanical help. Which rules are easiest to forget or get wrong. In FATE Core tags are called free invocations, And I will pay special attention to them. You're right that they seem to me to be easy to get wrong. Maybe in...
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    Question About New GM Mistakes

    I have recently picked up FATE Core and am planning to run it soon as GM. I was wondering if you all could tell me, at least some of, the mistakes that new GMs tend to make with this game and maybe solutions that you have found useful. I have not finished reading the FATE Core book but I am past...
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