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  1. touc

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    The author's points are taken mostly from a financial one. He sells a product rooted in enhancing and modifying monsters from official product whereas the average DM can do anything they want. If I want to "pretend" the Guard Captain actually only has a 14 STR to keep it real and the extra +2...
  2. touc

    D&D General What You're Missing with Torches in B/X D&D

    Summary if you don't want to watch the full video. In general order: OP Question (can we port the above points to later editions like D&D?): The morale, reaction, and wandering monster roll exploits are no longer set rules but totally discretion of the DM There's fewer adventures (in my...
  3. touc

    D&D General Any Dungeons/Adventures Recommendations (Netheril)

    Crucible of Chaos (Paizo, D&D 3.5, levels 8-10). It's about finding a flying city that crashed long ago (and possibly, if the DM wants, extending homebrew adventures to make it fly again). I ran this as "filler" in another campaign, easily converted.
  4. touc

    D&D 5E (2014) What is your favorite encounter site or dungeon from an official module?

    Strahd's Castle itself (Curse of Strahd, obviously). Not sure rehashing material from an older edition counts, but it's just a creepy romp into one of the most amazing 3-D maps ever generated, whether you're trying to survive Strahd stalking you or simply exploring during the day and going...
  5. touc

    D&D General Dwarven adventures recommendations

    I never did and ended up making up my own Deep Roads adventure based on the original Dragon Age video game, removing the endless battles that video games have, waiving the travel times with a montage, focusing on the creepy lore (some of the best in any RPG, hands down), increasing RP chances...
  6. touc

    D&D General A Rant: DMing is not hard.

    Let us not forget "many are called, few are chosen" (Knights of the Dinner Table, a statement about the gamer Dave Bozwell who occasionally gets the urge to step behind the screen and always does a cringe-worthy job by making the adventures all about his former characters), and the game store...
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  8. touc

    D&D General A Rant: DMing is not hard.

    That plus this sums it up. Yes, fundamentally, it's actually easy to do. That's what D&D marketed to the 11-year-old me with a reprint of the Red Box and a preface by Frank Mentzer: "And it’s not hard. It takes a little reading and a little thinking, but most of all, it’s fun. It’s fun when...
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  14. touc

    D&D General Example of "session zero" guidance in published adventures?

    You'll have to define what "Session 0" would mean to you. Otherwise, I consider "player's guides" to be the closest thing, and I make one for every campaign I run, such as my Dragonlance Campaign Guide. It's got everything a player would need about the setting and making a character linked to...
  15. touc

    D&D General Castle Ravenloft Bonus Adventures

    I've run the tabletop campaign thoroughly and never come across two free official adventures for it. Death House was the only one. Now if you're referencing the Board Game (as per @Spectral Anomaly), it has repeatedly advertised "two bonus adventures" as they linked.
  16. touc

    D&D General Why Elon Musk Needs Dungeons & Dragons to Be Racist

    The Atlantic posted a "gift link" on its discussion board on another forum so you could read the article for free. That might have helped foster discussion rather than encouraging people to comment off something they can't or haven't read. It's not long, and it is political (and that may or may...
  17. touc

    D&D General Explain 5(.5)e to me

    I've been playing some version of D&D since the 80s, and I've always adhered to Moldvay's "no rule is inviolate" tagline to get through each edition change and keep certain parts of the game the way I like it. "No rule is inviolate, particularly if a new or altered rule will encourage...
  18. touc

    D&D 5E (2014) How To Make High Level 5E Work.For You +

    I've run some 5E epic campaigns (levels 14+), and here's my take: Universal D&D monster manual bosses are underwhelming. I believe every single one needs "phases" of battle changes (e.g. at 75%, they shed any disabling spells, and something new happens like reinforcements or tapping into the...
  19. touc

    D&D 5E (2014) Reverse Time Combat

    Can you lose this combat (or is the loss just simply a more difficult encounter?)
  20. touc

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    I use the A5E version as I prefer the original design (no need for tents) before it became a force field.* I had an old D&D group once use it to cut through a wall of fire and pre-A5E it was the "lazy man's" method of finding a safe zone to rest in a mega-dungeon rather than strategizing (and...
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