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  1. TwoSix

    D&D General Reincarnate is and has always been, weird.

    I'll always upvote a Phineas and Ferb reference.
  2. TwoSix

    DLSS 5 will be the worst thing to EVER happen to video games

    I'm a rando on the internet, it would be pretty silly to trust my gut opinion.
  3. TwoSix

    DLSS 5 will be the worst thing to EVER happen to video games

    The clarity to recognize that this is something you have much more of an emotional engagement with than I do, and I mostly posted here because your initial presentation of your opinion was SO strident that it made me want to reflexively disagree with you. I still don't actually agree with your...
  4. TwoSix

    DLSS 5 will be the worst thing to EVER happen to video games

    Venting outrage, then. Much like the DLSS 5 filter, I appreciate the improved clarity. :)
  5. TwoSix

    DLSS 5 will be the worst thing to EVER happen to video games

    If you think your militant approach to this topic is winning hearts and changing minds, I have to inform you that it isn't working nearly as well as you might think it is. If your goal is simply to vent your outrage, then you do you, of course.
  6. TwoSix

    DLSS 5 will be the worst thing to EVER happen to video games

    If your belief is that the designers who worked on the left-hand image didn't wish they had the tools to create the right-side image with real-time rendering, my gut feeling is that you're mistaken.
  7. TwoSix

    DLSS 5 will be the worst thing to EVER happen to video games

    Obviously, until it's released into the wild we can never be sure; there will of course be situations where the technology isn't helpful or actively obscures the original artistic intent. How often it occurs, and how negative the impact is in those specific use cases, will be something to be...
  8. TwoSix

    DLSS 5 will be the worst thing to EVER happen to video games

    The image on the right is obviously superior, in terms of looking more "realistic", than the image on the left. I don't play top-tier games anyway, so I imagine I won't see much of an impact on my personal gaming decisions until the 2030s. But the fact that this seems to be a technological...
  9. TwoSix

    D&D General Reincarnate is and has always been, weird.

    But that's my favorite part of D&D; the part where it generates weird results nobody was expecting. All things being equal, I'd rather have reincarnate as the only "bring back to life" option, and remove the raise dead/resurrection spells.
  10. TwoSix

    Let's Talk About Character Resources To Power Abilities

    Some other time. I thought I was saying something fairly innocuous and trivial; since it seems to not be the case, I don't want to derail the thread in a discussion over semantics.
  11. TwoSix

    Let's Talk About Character Resources To Power Abilities

    You don't, IMO.
  12. TwoSix

    Let's Talk About Character Resources To Power Abilities

    You’re almost certainly correct, but I like to keep the various options in context for the broader thread readership.
  13. TwoSix

    Let's Talk About Character Resources To Power Abilities

    Or maybe they don’t! Strategic and tactical thinking is not a requirement for lots of kinds of RPGs.
  14. TwoSix

    Let's Talk About Character Resources To Power Abilities

    Combat is just another way to develop prompts that generate narratives. You win the combat, you follow narrative A. You lose, you switch to narrative B. Without resources to deploy, the only input is narrative input (the playing the situation/“tactical infinity” that OSR likes) and the die...
  15. TwoSix

    D&D General D&D 3.5 - splatbook power creep or no?

    Both. Newer books added options, that when mixed with the strongest options in core, produced an even stronger combination. But the core "overly strong" classes were problematically strong even from the PHB. You didn't anything beyond the material in the 3 core books to be able to handle...
  16. TwoSix

    Let's Talk About Character Resources To Power Abilities

    I adore the idea of a loot-based/currency game for a D&D-like dungeon crawl/site-exploration. Lots of potions, scrolls, items with charges, spells that require spell reagents that have to be bought, etc. Makes a strong gameplay loop of "acquire treasure, then spend treasure to beat the next...
  17. TwoSix

    Why I Hate Skills

    I mean, they aren't meaningful in the scope of the adventure, and in being an actual determiner of a real "success-failure" fork in the road. They're useful in the context of "we designed this game around a long, detailed skill list; if we don't make the players roll skill checks a lot, they're...
  18. TwoSix

    Let's Talk About Character Resources To Power Abilities

    What else would you call it, if the game doesn't have any resources that can be consumed? The gameplay is more than likely going to have some sort of chance-based resolution method (dice, cards, etc.), which provides a success or failure based on the narrative input, and resolves into a curated...
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