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  1. Q

    Probability in Char. Gen.

    The original question was not to find the average but to find the point buy value that best represented the 4d4dl generation method. Therefore I think the best representation is the mode. Qwyxzl
  2. Q

    Probability in Char. Gen.

    My take on this problem is a bit different and thus I cam out with a different result. What we are looking for is not an average but the point buy value that is the most likely to occur out of all of the possible combinations of valid characters. In order to do this I created a program that...
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