i have a new spell:
Energy Attack
Level: sor/wiz 4, cleric 4
components: s,v
casting time:1 action
range: close 25 feet +5 feet per level
effect: 4d4 balls of negative energy shoot from hands dealing 1d2 damage each
duration: instantaneous
saving throw: reflex (negates)
spell resistance: no...
the weapons for 3.0, the reason that a spiked ball is not a morningstar is because it is a ranged weapon, i have changed the damage for the 2 bladed dagger and i decided a x2 critical modifier is more appropriate for the long staff