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  1. M

    any guidelines for Spell Resistance?

    Basically, just decide how resistant you want your monster to be. 6+CR = 75% chance to be hit by magic 11+CR= 50% 16+CR= 25%
  2. M

    Using Familiars in Combat

    While we're at it, what's the speed of a Spectral Hand? I can't find it anywhere.
  3. M

    Using Familiars in Combat

    Now that's a really good idea. Any specific info anywhere that I can quote to my DM about 1) Whether a raven has the physical equipment to wield a wand 2) Whether he can use spell completion items like wands
  4. M

    Using Familiars in Combat

    Yeah, a ring of invis for the familiar is nice, but when I get one, it will probably be for me. Still, the spell. Tumble is a good idea. I was considering taking it anyway, it could be a lifesaver if I ever need to escape somebody. The problem with Shield Other is the range. *sigh* Even...
  5. M

    Monks and two-weapon fighting

    That was always my impression. Can monks flurry with monk weapons? It seems like they should be able to. That effectively gives monks free TWF, and only requires one weapon to be enchanted.
  6. M

    Using Familiars in Combat

    So, one of the familiar's abilities that I'd always looked forward to was Deliver Touch Spells. Thus far, it's been disappointingly useless. I chose a raven familiar, because I wanted a bird--having him fly around is pretty useful--and I thought the ability to speak a language would be really...
  7. M

    Most versatile single class

    I think the Wizard definitely deserves mentioning. Combine an enormous access to spells with a bit of item creation, and he's actually a viable solo character. More generally, think of how often the party is met with any odd challenge (one the doesn't involve simply killing something), and the...
  8. M

    Paladin Mounts in Armor (among other things)

    Why is it that a familiar doesn't get feats but a mount does? I just flipped through the PHB, and the sections describing the property of familiars and mounts are nearly identical. Could somebody please explain the distinction?
  9. M

    Paladin Mounts in Armor (among other things)

    I never even thought about this. Does a wizard's familiar get feats (can I give my raven fly-by attack to deliver touch spells, for example)?
  10. M

    Hidden Characters in Combat

    I would imagine. Even otherwise, sniping is pretty hard. -20 to re-hide after attacking.
  11. M

    Threatening an area while casting

    I think it makes a lot more sense to allow players some freedom in moving things around. Example: I'm currently playing an elf wizard who used a longbow while he's not casting. He also keeps a buckler strapped to his arm. On any round while I cast, I assume I can just hold the bow in my...
  12. M

    Runesmith - Wizards in Fullplate

    In all honesty, wizards don't have terribly bad AC without armor anyway. Since a wizard only needs Int to be at all functional, his next ability can easily be Dex. By the time you have access to some magic items, 16 or 18 dex isn't at all unheard of on a wizard. The key is Mage Armor. 1...
  13. M

    Ability Score Distribution (more mathematical insanity)

    Oh, also, I evaluated <8 scores by assigning -1 point for every two points below 8.
  14. M

    Finding the optimal amount to Power Attack

    Oh, I fully understand the complexity of the problem. I'm just trying to put something together with enough accuracy to be useful at the table.
  15. M

    Ability Score Distribution (more mathematical insanity)

    Here is probability distribution for a 4d6 roll: 3: 0.08% 4: 0.31 5: 0.77 6: 1.62 7: 2.93 8: 4.78 9: 7.02 10: 9.41 11: 11.42 12: 12.89 13: 13.27 14: 12.35 15: 10.11 16: 7.25 17: 4.17 18: 1.62 Mean Ability Score value: 12.24 On average, a 4d6 array will have a point buy value of 28.72
  16. M

    Finding the optimal amount to Power Attack

    I know it's a more complex issue, but I was trying to find something that would work in a majority of cases. You're right about DR though. I hadn't thought about it much. The thing is, if I recall correctly, DR's tend to be pretty low in 3.5, don't they? A good fighter will often at least...
  17. M

    Finding the optimal amount to Power Attack

    1)I've never seen this book (I'm a pretty new D&D player), so I couldn't guess at how they've put their table together. However, your average damage per hit (sum of weapon damage and any bonuses) is clearly necessary for even an approximation. Think of a 5th-level human fighter with Str 18...
  18. M

    Finding the optimal amount to Power Attack

    As I noted in an earlier post, I haven't actually done the multiple attack case yet, but I have a pretty good idea what it will do. I think averaging them is too much; the first attacks should count more because they hit more often. Actually, low AC and high HP is the type of monster against...
  19. M

    Finding the optimal amount to Power Attack

    Crits: Let M = damage multiplier on crit. Let R = treat range. (i.e. for a 19-20/x2 weapon, M=2, R=2). On the first attack roll, barring attacks against extremely high AC, the chance to hit is (A-T+21)/20. The chance to crit is R/20. A crit is worth (M-1) extra attacks, assuming the...
  20. M

    Finding the optimal amount to Power Attack

    Ah, pretty nice. He actually derived it exactly the same way, and got the same result I did, which is good. I never bothered to include iterative attacks, which I guess I could do. I don't feel like reading his quite yet. My intution says that iterative attacks will result in a small...
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