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  1. Gustave Arcanus

    Sorcerer Fix - Continued from "D&D Rules" (PART 4)

    Long Time No See It's not the 2nd level ability that I find unbalancing. Actually, it is a wonderful option, especially for characters wishing to aquire an item familiar. As a sorcerer, they can do it a level earlier than a normal character can, and not spend a feat to do it, giving them a...
  2. Gustave Arcanus

    Sorcerer Fix - Continued from "D&D Rules" (PART 4)

    News From The Front Hey, been a while. :D Finally got a chance to do some playtesting, and it works pretty well. At least, the old version (9.-ish) did. The Mutable variant could be potentially unbalancing as it was written then, not sure if any changes have been made to it. As the lineages...
  3. Gustave Arcanus

    Bow of True Strike (Please Comment)

    Our group had gloves enchanted with effects like this, and they worked just like the spell. Take an action to activate, then next attack is at +20. For a bow like that, you could take one of two routes. First, there's a Bow of True Arrows in Sword and Fist, which casts it an unlimited number of...
  4. Gustave Arcanus

    Magic, gems and some thinking.

    Celtic mythology has plenty of references to magic being held in simple rocks. And for anyone who's seen the TV movie "Merlin", it's even more apparent. Anyway, a good rule of thumb could be to use the psionics point cost. 0/1-level spells are 1 HP, 2nd-level are 3 HP, 3rd-level are 5 HP...
  5. Gustave Arcanus

    Need help with staff-wielder

    That sounds suspiciously like Kenshin. ;) I do agree that either a fighter or a ranger would be your best bet mechanically, even if you do get proficiency that you'll never use/want. How many characters do you see using crossbows, or even act like they know how, even though most everyone...
  6. Gustave Arcanus

    my new rules for combat: Parrying rules

    #include <iostream> using namespace std; void rant(ostream&); void main() { cout << "*** Beware, rants ahead. ****\n"; rant(cout); } void rant(ostream& os) { os << "*shrug* I tend to be against taking tons of feats to do something that should be perfectly natural to anyone...
  7. Gustave Arcanus

    Help with a new spell -- MY PLAYERS OUT!

    I happen to have an OLD Dragon (AD&D old) which describes tuning an existing spell's attributes and what level it should be, plus personal experience with fine-tuning spells. Let's begin. *hands everyone popcorn* Rusting Grasp starts as a 4th-level Druid spell. To make that available for...
  8. Gustave Arcanus

    Please Evaluate this Spell

    Time To Make My Mark... Again. Okay, I've been playing spellcasters for some time now, and have posted at threads here before (including Khaalis's new Sorcerer variant). Now that we've been properly introduced, let's get down to business. I do agree with Vrecknidj about the 5th-level...
  9. Gustave Arcanus

    my new rules for combat: Parrying rules

    Parry As AOO Is Bad (Depending) Unless Improved Combat Reflexes gives you the ability to use more than one AOO per target, that wouldn't be a way to go for parry. If used as AOOs, parries would be limited to one per target. The only bonus I'd intended for two-handed weapons was it's normal...
  10. Gustave Arcanus

    my new rules for combat: Parrying rules

    Monks attacking unarmed count as being armed, remember. How many movies and anime have we seen where a martial artist has caught a blade between their hands? Natural weapons and monks attacking unarmed getting parried by a weapon would take weapon damage if successful. Borrowing an idea...
  11. Gustave Arcanus

    Armor, Shield, and Encumbrance house rule

    Good Concept I could see this kind of thing being most useful when using random hit locations, called shots, and (possibly) partial armor. Take Arngrim from Valkyrie Profile (Enix RPG for PS1) for example. Torso, one arm, and from the knees down covered in platemail. The rest was thick...
  12. Gustave Arcanus

    Sorcerer Fix - Continued from "D&D Rules" (PART 4)

    Sorcerer Ideas From The Front Lines In thinking of the Aura ability and specialization, the Quintessential Sorcerer's character concepts dealing with school specialization (Summoner, Spirit Guide, etc) all require half the sorcerer's list be of a given school (Conjuration and Necromancy...
  13. Gustave Arcanus

    Sorcerer Fix - Continued from "D&D Rules" (PART 4)

    Wow, what a thread. First visit to the forum, and I get mind-fried with this monstrosity. :D I love it. I've always loved sorcerers, and have always felt (as have so many others) that they get the shortest end of the stick, followed closely by wizards. Unfortunately, I haven't the time to...
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