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  1. M

    temp hp vs angry players

    I'd add that it would be especially bad to allow it stacking for the Assassin. The Assassin is supposed to be squishy. The temp hp are supposed to be a small cushion against damage to let him enter into melee for a while before escaping. Assassins have lots of ways to turn invisible and...
  2. M

    Action point per encounter

    The main thing I'd dislike about the OP is that it takes away one of the few reasons to strive to hit a milestone rather than go to sleep. And in my opinion, the game needs more built-in reasons to encourage players to not camp out after every encounter or two. Stalker's idea seems interesting...
  3. M

    Simpler Treasure System with (mostly) Random Loot

    I'm going to give this a try in my next campaign. I'm thinking of changing the parcels slightly. I have a party of six. I want to go for "more items" rather than "more powerful items", so I was going to use the 50% sell price (which I was already doing, and didn't notice any real balance...
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