Search results

  1. T

    1 Minute Duration Spells

    I agree 1 minute is an inconvenient duration. Combat very rarely lasts that long, but often enough that the obsessive part of me wants to track it just in case. We ended up assuming under a minute fights in 3e, making these basically "encounter" spells, but it always kind of bugged me. It is...
  2. T

    Move - Attack - Move

    Just for the record, by my figuring move-attack-move and no OA/AoO allows 56 attacks from the Kobold Karousel on a solitary medium creature, assuming a movement of 30'. With 3e/4e rules this number is 16.
  3. T

    Combat issues: slayer + at-will magic missile.

    On the issue of Magic Missile scaling: I was under the impression that memorized spells would not scale, but instead be replaced by more powerful versions at higher levels, taking up a higher slot. Since cantrips do not take up slots, it seems they would need to scale in damage to stay...
  4. T

    "Power Sources" and Classes

    Since the beginning there has always been a clear distinction between the arcane and the divine. One of the things that make classes interesting is the different fundamental nature of their abilities; a wizard is different from a cleric more in the nature of their power than in their mechanics...
  5. T

    Power vs. Options

    Exactly. My players never say anything like "I have a +23 to hit! I am so powerful!" Maybe we did in grade school before we really got the math, but now it comes off to everyone as nothing more than an arithmetic annoyance, and a bunch of needless changing of character sheets (particularly...
  6. T

    Individuality and Teamwork in D&D

    A nice thing about roles is they help prevent overlap in PC functions, and so prevent direct comparison. If multiple characters have the same function, for instance doing damage, then it is pretty easy to compare them. If one does much more damage than another, the weaker PC feels undervalued...
  7. T

    Can you use ranged attack on an adjacent target?

    A close attack is not an "area attack," even if it takes up an area, such as a blast. Attacks are either area, close, melee, or ranged. Area and ranged provoke, melee and close do not.
  8. T

    2 player advice

    I've run a paladin warlock duo and it went quite well.
  9. T

    Maximize your miniature dollar

    We made some figures out of Shrinky Dinks, and they worked pretty well. You can get Shrinky Dink paper for your printer, and if you bend them when they are hot they get a little bit of the third dimension. We also have a bag of Cowboys and Indians we bought from the dollar store. We trimmed...
  10. T

    Acrobatics vs. Athletics

    A little off-topic, but always house ruled rogues (and only rogues) could use acrobatics to climb. (In 3e we let them use DEX to climb checks.) This is just to preserve the old school "rogues are good at climbing" thing.
  11. T

    Tell me about the Beastmaster Ranger in play...

    I DM a human ranger with a wolf in the party. He uses two weapons, and leans a little toward the beast powers over two-handed powers. The ranger plays great. We also have a rogue and a warlord, so there is a lot of tactical movement, with flanking galore. It is fun for the ranger, fun for...
  12. T

    Elven Accuracy

    If I recall, it is not obvious in the PHB whether or not the player should know if they hit. We do not tell the player. For us it adds drama, and so far has never turned a hit into a miss by mistake.
Top