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    D&D 5E Bless and Bane spell

    Kill spellcasters first Spellcasters have always been high priority targets because they can make things go really bad for the other side. The new concentration rules make it even more important to take them out first because there is a decent chance that taking them out can stop ongoing...
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    Knightfall's Realmsian Dragonstar (Updated: Sept 08/10)

    I've enjoyed this series since it began in 2002. Recently started thinking of Dragonstar and looked to see if there was more. Hope your health has improved and that you will pick up the story again one day.
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    D&D 4E Fast 4e

    There was a thread here, rpg.net, and/or wizards forums that discussed the designers suggesting halving hit points of monsters at gencon. I've been doing just that and it seems to be working pretty well. The actual sweet spot seems to be between a 25-50% reduction in monster hit points plus...
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    Rituals Via Spellpoints?

    I love rituals in concept - the time cost stops devaluation of skills and class features compared to previous editions and making them available to everyone evens the playing field. But I'm in agreement with Khaalis. Rituals cost too much. This isn't a perceived cost, I crunched some numbers...
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    3PP releases Witch Doctor, new controller class, for playtest

    I think masks and medicine bags would be much cooler. Easily enough noted that masks are a form of rods and medicine bags a form of wand (or whatever) - it could even just be a sidebar on "Reskinning Implements". So no support is needed. Since 4E is based around the assumption the DM will put...
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    Halving Hitpoints

    I've run my players through Kobold Hall (5 encounters) and we are 8 encounters into Keep on the Shadowfell - everyone is now 3rd level (some of the encounters are tough, made tougher in some cases with more minions and the quest xp has pushed them over). I noticed that combats were dragging* in...
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    Errata print-n-cut sheets

    Thanks, I was trying to figure out how to update my books and removable labels is excellent!
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    Homebrew World: Nendiel

    The pick two of three +2 ability mods is very powerful and can change the class choices drastically. For example Dwarves and Halflings make much better wizards (stat wise) than Eladrin Eladrin would make a pretty good brutal rogue. Elves make excellent clerics and warlords. There are more...
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    Excel powers database?

    This might be a decent starting point http://forums.rptools.net/viewtopic.php?t=4476 There is some fluff in there to format it for displaying in MapTool, but it is easily removed.
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    What is "MAD"?

    MAD = Multiple Attribute Dependency For classes that require an excessive number of good stats.
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    Comprehensive Multiclassing RE-Revision

    Dual classing is too open for abuse because of combination of class abilities. There is a good reason the multiclassing as it exists now limits what you can combine. For example the Ranger/Rogue Hunter's Quarry combined with Sneak Attack giving +3d6 extra damage at 1st and +8d6 damage at 21st...
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    Damage Per Round

    My Warlock player has been wondering exactly how a Warlock is supposed to be a striker. She feels somewhere between a rogue and a wizard without the damage of the rogue or control of a wizard. And many at the table see how the cleric out controls the wizard (at least in AoE). Since it is...
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    DMG Intro Adventure - Big Spoiler!

    My party of 5 survived the white dragon with no deaths but almost no healing surges or HP left. Human Paladin - Went down twice and was dying at the end of the battle with no healing surges (having spent his last to do a lay on hands on the rogue right before going down). Her mark was very...
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    D&D 4E Handling things like Riding and Craft with 4E Skills.

    Ride I handle with Nature (understanding the beast), Athletics, or Acrobatics. Skills like Craft, Perform, Profession, etc. I've rolled into an optional "Profession/Skill X" skill available to all classes. A profession skill can be used to perform relevant actions or knowledge checks and is...
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    Role Features... Controller left out?

    The Cleric's Astral Storm and Fire Storm compared to the Wizards Meteor Storm and Cloudkill plus the many Cleric AoEs that target only enemies are what really bother me. Those powers outclass the Wizards in just about every way. I don't think I've seen anything in the Wizards playbook that...
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    Multiclass Feat Weirdness?

    This is the part I had to pipe up on since I've had a similar discussion with some players. Everyone has a basic melee and basic ranged attack. And as far as I can tell the only disadvantage with not being proficient with a weapon is that you don't get the proficiency bonus to attack rolls...
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    Knightfall's Realmsian Dragonstar (Updated: Sept 08/10)

    Great story, glad you are back I've been following this story on and off since 02 and it is great. Just recently got the bug to run the Dragonstar/Mutants and Masterminds game I've had in mind for years and looked up this story again. Great work.
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    Arcana Arcade... aka.. wiki where?

    At this point it would just be for the practice with Qt (I'm a professional developer and I just started doing some cross platform development using Qt). If anyone starts (or is) running an online game using EoMR and lets me play, I'll have more motivation....hint hint. Anyway, I fixed the...
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    EoM-R House Rules

    Sign me up for a third edition - it is still my favorite d20 spell system (over Mythic Earth as well) because of the flavor it gives spellcasters. Some conversion notes on using it with True20 would be nifty. I'm digging through my old stuff and trying to remember what house rules I had. They...
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    Arcana Arcade... aka.. wiki where?

    I haven't been playing or running any RPGs for a long while (just started again) so my web pages have gone to seed a bit. If anyone wants a zip of the wiki, just send me a message. If I could ever convince my GM to let me use EoMR, I'd write a little Qt application to make spells and let it...
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