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    Solo monsters get 2 standards?

    Been reading through the books (who hasn't), and got a little confused on if Solo monsters get two standard actions a turn. In the DMG on creating or updating solo monsters, it mentions things to do to a normal monster to make it more vicious and actually seem like more creatures. One is that...
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    Northern WI looking for gamers/DM's

    A 4 person group based out of Appleton WI is looking for up to 2 more players. An extra DM in any gaming system would be great but not required. We play weekly on Saturdays. We currently play DND 3.5, Shadowrun, and are thinking of branching out to Star Wars. If your interested please let me...
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    GM1: Bizarre Bazaar

    This is the adventure "Bizarre Bazaar", an extra adventure linked to the Mega-Adventure. Each player can take care of their own rolls in IC or, I can take care of them if they wish. Hopefully, we can keep a high post rate, as I will be able to post almost every day. If you'll be MIA for a few...
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    Trap Crafting

    There are several sections to this thread, so I'll try to separate them as I can. Portable Trap Crafting Adventurers are always encountering traps when exploring ruins and other places where indiscriminate protection is required. However when sleeping, adventurers are just as vulnerable as...
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    Permanent spells after death

    We can't find a reference for this. A character in my campaign was hit with Insanity and then died. Will she still be crazy when she gets raised? Raise dead specifies that it doesn't remove curses when they come back, but insanity isn't a curse. Thoughts?
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    Appleton area

    Looking for one or two players for a group in Appleton. We play Saturdays 7 til 2 usually, sometimes on Fridays, weekly. If the player has skills in DM-ing, all the better, so I can take breaks!
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