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  1. palcosmo

    Help with Capu-Capus

    My first race ever - please be gentle :p The impale and quill defense abilities are based off of the Barbed Devil's abilities. And the bane ability is just a watered down version of Stench, which I hope adds a little flavor. Thanks for any thoughts and responses. (Is it balanced? Does it make...
  2. palcosmo

    Undead graft multiattack

    It's from Libris Mortis, pg 80: "Ghostly Arm: This, gray incorporeal arm can't be used to manipulate solid objects. However, the grafted creature can use the ghostly arm to deliver an incorporeal touch attack that deals 1d6 points of damage, the equivalent of a ghost's corrupting touch attack...
  3. palcosmo

    Undead graft multiattack

    Thanks Thanks a lot. Your recent discussion regarding a monk with natural weapons was also very helpful on this subject. Regarding the dagger: my character would be holding it with her natural hand. That is, I figure the ghostly arm is like an extra appendage -- a third arm. While the tangible...
  4. palcosmo

    Undead graft multiattack

    If I attack with a single-hand weapon, what are the penalties for following that attack with three undead "natural" weapons? Is this right? Dagger [normal attack bonus] Mummified Hand [slam: -5/-2 with multiattack] Mohrg's Tongue [touch: -5/-2 with multiattack] Ghostly Arm [touch: -5/-2...
  5. palcosmo

    D&D 2E 2E Cleric (specific mythoi) - God of Food

    Um, first post - please be kind. :p Just wanted to share a specific priesthood I've recently invented, mostly out of necessity. (I just lost my gnomish cleric/thief last session - :() I've tried to create a relatively balanced scope of abilities between combat/magic/powers. For instance, though...
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