Search results

  1. S

    Allow Divine Casters...

    What I do in my games is allow casters to use 0 through 2 level spells without 'memorizing' them. Both Divine and Arcane spell users get this advantage. 3rd level and greater require pre-preparing (except for healing based spells for Divine). Prayer type spells for Divine never require...
  2. S

    Polearms Up Close and Personal???

    From personal experience you don't require 5' of swing room to slash effectively with a bladed pole weapon. About 1' will do it. Remember this isn't a baseball bat thats being swung at a fast moving ball, its a blade at the end of a large fulcrum. By using the back arm of the swing you can...
  3. S

    Online Role Playing

    I picked up Klooge about a month ago and started transferring my campaigns to it. I'm pretty impressed with the engine, not just graphically, but how how much fun it is to use in a game. It does take a bit of work to setup characters and NPC's but it is worth the effort. I use Klooge both...
  4. S

    describing attacks?

    Hitpoints has always been the bane and boon of D&D. They are simple in concept, but difficult in reality to explain. Spells that affect hitpoints are also difficult. I wish that the system didn't rely on them but it does, so we have to either make rules up that don't use them, or grit our...
  5. S

    describing attacks?

    I guess its just one of those problems with hitpoint based systems...we know that in reality the person would be squashed like a bug, but due to their level/based hps are only slightly wounded. I usually put this down to the higher level fighter being better at avoiding the full impact of a...
  6. S

    Improving and Changing The Assassin

    The way I see it Assassins aren't fighters at all. They are specialists who use stealth and skill to find a weakness on their opponent and then they do an all or nothing attack hoping to incapacitate or kill. In actual combat they just can't compete against fighter types who easily mow them...
Top