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  1. howandwhy99

    Question about ready an action and spell casting

    Under AD&D rules, yes, your DM is correct. The rounds are 60 seconds long and spells are declared at the start of the round. Interrupting with a spell means completing the spellcasting in a delayed fashion effectively. They are holding the final result to an opportune moment in the round. Some...
  2. howandwhy99

    What was the reason for Demihuman level and class limits in AD&D?

    Suffocation by drowning rules were probably in a couple early modules, maybe pre-1e. Food, water, rest, shelter... These were in OD&D Outdoor Survival from the start. Rations were tracked.
  3. howandwhy99

    TSR Having multiple dungeons available to the players

    The OP sounds like he is running 3 campaigns at once, which would be a trial for any DM. A campaign setting only needs be big enough to offer the required XP for every class offered to reach Name level, and a little beyond. That will likely be dozens of characters though as they die and restart...
  4. howandwhy99

    AD&D- Overpowered Magic Items

    Spot on! Fatigue and starvation (and more!) from Outdoor Survival are part of the D&D rules imnsho. They are listed under necessary components to play. They take from quality game designs and make the game more interesting and fun to play. There's a thread on DF right now about how a formation...
  5. howandwhy99

    AD&D- Overpowered Magic Items

    See Chainmail Page 8. They are a bit more complicated with charging rules, but you can use fatigue out of combat too.
  6. howandwhy99

    AD&D- Overpowered Magic Items

    OD&D required fatigue rules for combat. AD&D didn't include them, but did sneak the same into movement rates. -1 cumulative To Hit penalty for every round after: 3 rounds combat 5 rounds combat movement 4 of any combination Imagine on rounds 4 and 5 taking penalties and wondering if you should...
  7. howandwhy99

    D&D 1E Determining Mercenary/Hireling HPs for Castle Guard and Ship crew.

    As long as your troops are human they will average to 10.5 (3d6) so no Con hp modifier is applied. If you are using a different Ability Score roll for NPCs per their class or some other selection, then use its averaged result. If you have other races intermixed, check for unit Ability Score...
  8. howandwhy99

    What was the reason for Demihuman level and class limits in AD&D?

    D&D originally is a game of unknown abilities. The players are given a body, not a personality, not an identity, but a creature they control. This creature has abilities, strengths and weaknesses, needs and desires, that are built into its design. That is, a designed game element. Many, if not...
  9. howandwhy99

    D&D General How Often Should a PC Die in D&D 5e?

    I see the games highest levels as being the vastly most difficult. But from Moment One the game is lethal throughout. The preset difficulty determines how difficult it will be to stay alive for any player. How often they die is really dependent upon luck and their ability to game the game at...
  10. howandwhy99

    D&D 1E Determining Mercenary/Hireling HPs for Castle Guard and Ship crew.

    PS: If you are like me and use OD&D Chainmail for mass combat, you don't need to roll damage either. OD&D used D6 for everything, HD and all weapons, but you can list AD&D HD and weapon damage normally and compare. For example, a unit of 1HD humans fighting 1+1 HD hobgoblins would die if hit...
  11. howandwhy99

    D&D 1E Determining Mercenary/Hireling HPs for Castle Guard and Ship crew.

    This is part of the reason why AD&D is so well made. You don't need to roll until you need to know. Calculate your list of supported army types. Make sure you have a city or town which can support all of the food and weapons and supplies your army needs in the castle. List all amounts of all...
  12. howandwhy99

    OSR Does "Old School" in OSR only apply to D&D?

    Basically, yes. D&D was 90-95% of the hobby for the first ten to fifteen years. Even if a group didn't play D&D it would define how they and their games were different. Metamorphosis Alpha was a small run game and not terribly well finished. I like it a lot, but as a bait-and-switch non-D&D...
  13. howandwhy99

    D&D 2E Edition Experience - Did/Do you Play AD&D 2E? How Was/Is It?

    Second edition is my nostalgia edition. We had played some earlier games but 2e arrived when we were a little older and became serious about playing the game as more than children. I played all through high school and college and became a D&D fan. And like all fans at that time I questioned why...
  14. howandwhy99

    WotC Do Half Giants jump the shark?

    Gary wrote something about including half-elves in the game but not wanting anything more, lest it get ridiculous. I think this was before 1/2-orcs. Maybe he really was pulling on the popularity of Lord of the Rings? I think a common practice among simulation D&D designers is to ask "where did...
  15. howandwhy99

    D&D General Greyhawk: Snarf's Guide to Ready-Made Campaign Themes!

    I'm here stating the often unrelated story of a bad time in history for lovers of Greyhawk. For new people to appreciate Greyhawk I think it needs to be shared. The Forgotten Realms is a non sequitur.
  16. howandwhy99

    D&D General Greyhawk: Snarf's Guide to Ready-Made Campaign Themes!

    I stand by all of what I wrote as someone who lived it, albeit as a bystander. This isn't to stoke fires but present an objective review of what most histories don't relate. We don't need more speculation. Nor is the above a full history of Greyhawk or the bruhaha between TSR and Gary. It is...
  17. howandwhy99

    D&D General Greyhawk: Snarf's Guide to Ready-Made Campaign Themes!

    I think "The Greyhawk Wars" began with some dubious decisions made after the new buyout owners of TSR let Gary go. First, it was publishing the most desirous product for Greyhawk, Castle Greyhawk, as a schmear and mockery of him and his work, and then not owning up to it when the fans grew...
  18. howandwhy99

    Seeking Old Design Diaries for D&D 3.0

    At a recent convention Peter Atkinson and Ed Stark spoke about The Making of 3rd Edition D&D. An hour long seminar. Six Sides of Gaming recorded this for Youtube but it isn't uploaded yet. From Gamehole Con. My notes say, They were very afraid at first of invalidating 2e. The first...
  19. howandwhy99

    OSR Old school wizards, how do you play level 1?

    It should equally be remarked that the Thief class was almost every bit as unequipped for combat. How many thousands of thief characters died from ignorance that playing a thief is not done in the front lines of a combat? The Thief game is all about avoidance. Avoiding combats, avoiding...
  20. howandwhy99

    D&D 1E Seriously contemplating an attempt at a retro AD&D

    To the OP: As you can see, there are many naysayers who know either a false history or hold to a malignly constructed (a la the Forge) misunderstanding of the hobby of role-playing games, especially to D&D. To understand the gamebooks in your hands look back at my post and contemplate it. AD&D...
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