Wow. That's some... some fiction right there. I always wonder at how someone can read the same things I read and come away with such different information.
I'm not sure I'd characterize interactions with a certain poster as red flags, but they sure are weird flags. Weird enough for me to have wondered if they were a chat bot at one point.
Conspiracy theorist, homophobe, racist, misogynist, Christian Nationalist, and all-around right-wing provocateur Charlie Kirk was assassinated today on a Utah campus.
https://www.cnn.com/us/live-news/charlie-kirk-shot-utah-09-10-25
Design philosophy?!? I'm pretty sure there was no prior design philosophy for this kind of thing - just accretions of subsystems. So, I guess you could chalk up the difference to divergent evolution - the secret door rules evolved in one way first (based on d6 rolls). Then the thief, a class...
Skull and Shackles AP for Pathfinder1. We had a lot of fun with it. The setting is pretty crowded with places to go and people to see, bases and quirks to investigate, and a ton of piratey tropes. There's a lot of potential to work with from mutiny, to working with a crew, conspiring against...
I don't think it's a question of it "not making sense" as much as there's a floor given to a clumsy PC's misery. AC worse than 10 is reserved for curses, by the 1e rule.
And the dragons might not be considered cheaters if you're strict about the text about magic armors. ACs can't be made better...
I suspect it was less about compensating for mages feeling kind of underpowered in 2e than removing official rules complications that people tended to throw out anyway. There are a lot of fiddly bits wizards have to deal with in AD&D that were gone in 3e that, if used, tended to put some brakes...
And if you have to drive from one of those further-out hotels, there's usually ample parking. As a local, I drive in each day and sleep in my own bed at night!
I think people are getting pretty pedantic about the whole task/goal thing. D&D is vague enough that a roll might be either or both. Taking a look at the play examples, in one case you've got Gareth looking at a painting to assess its age. Task or goal? Effect or intent? Immaterial - they're...
I think the purpose of most HOAs is naturally going to trend that way. They're not powerful enough, usually, to improve anybody's lives so much as to enforce conformity in an effort to protect their own property values. And if that doesn't scream "This is a job for a NOSY BUSYBODY!" then I don't...
The Marvel movies (or any superhero movies) don't deal with the consequences of violence... except when they do. Plenty of examples have abounded here about the impact of the violence on Tony Stark and his PTSD, Hawkeye and his PTSD and hearing loss. Though, of course, heroes are also...
Every once in a while you'll see someone writing about two things they think are clearly different, but to other people, those differences are so minimal that are fundamentally the same thing. My guess is that the differences are a lot bigger in that person's head because of some unwritten thing...
Day of the Dead is, fundamentally, about remembering dead members of the family and incorporates colorful festivities. Nevermore's event remembers and celebrates dead members of the extended Nevermore/Outcast family - the core activity of the holiday. The Jericho Pilgrim World's event was about...
Casting Fred Armisen as Uncle Fester was an inspiring choice in Season 1, and that continued perfectly in Season 2. I think he's been an excellent fit with the Jackie Coogan-style Fester.
Early in the season, I was seeing a couple of reviews wondering if they'd be able to balance things with a...
No, I don't think it's isolated. I think it's been a thing for quite a while and was probably true for the 6-issue APs of PF1 era as well - though strung out over a longer series.
And, of course, somewhat leavened by so many of us having subscriptions rather than buying them at the game stores...