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  1. Guero Caballero

    Has D&D become too...D&Dish?

    How true.
  2. Guero Caballero

    Wizard Names

    I Feel Your Pain, Brother... IMC, one of my players decided he wanted a half-orc wizard/blood magus. His name: Blain. :confused:
  3. Guero Caballero

    SHould paladins powers be lost peicemeal?

    Clerics and loss of spells I've done it once, to a Red Knight cleric who insisted on stupid greediness and was either craven or stupidly brave in battle. I told him that he had become CN. Rather than atone, he switched dieties, and he (and I) were happier afterwards. The paladin case...
  4. Guero Caballero

    GM's: what was your first module?

    B2, Keep on the Borderlands, from the Erol Otus cover red Basic D&D set, in 1981. I was 8 or 9 at the time. Weren't the early 80's great? A whole gaming system that came complete in a box (that was no bigger than the Epic Level Handbook). Hell, it even had dice and a module! "Bree Yark!"...
  5. Guero Caballero

    The West Wing - My impossible hope

    If they'd also retcon Sheen's character to be the same one he played in Apocalypse Now , I'm sold. You know, after the war, CPT Willard comes home, dries out, and finds new purpose in life as a candidate for office. :p
  6. Guero Caballero

    D&D 1E The reasons to keep the rules 1e

    "Dave, get the barbarian in the corner a drink, quick!"
  7. Guero Caballero

    Best pre-3.0/3.5 FR Products

    Download all the free stuff from the WotC site. I don't play in FR, but there are a lot of flavor-heavy free pdfs to check out over there.
  8. Guero Caballero

    Unlikely Survivor Locations

    Survivor: Acheron
  9. Guero Caballero

    A question for all the grognards! Help me pick a classic module.

    Fate Lawson, B6 and UK2/3 were my first choices also! Apparently old minds think alike ;) I recently ran UK2/3 as the first part (1st-9th level) of my old campaign. There's a lot left unsaid in those modules, allowing the DM to extrapolate nicely. The towns, especially, were fleshed out by...
  10. Guero Caballero

    Save for Nothing

    A new player in my campaign, when directed to make a 9th level PC, came back with a Rogue2/Hexblade7. The Mettle/Evasion combo still didn't help with the Ambush Drake poison, however :]
  11. Guero Caballero

    Favoured Soul, wing or lose

    Aus_Snow wrote :"I prefer half-demons, half devils, half-eladrins, half-archons etc. (all with specific parentage, abilities, style and so on) for my campaigns. That's a work in progress too, though." I've also had my misgivings about the generic half-celestials and half-fiends, but I've never...
  12. Guero Caballero

    Favoured Soul, wing or lose

    I'm Bored, so here's m take on FS powers for domains from CD Celerity: Speed increased by 30 ft, same restrictions Cold: ? Community: Status (Sp) at will Competition: Zeal (Su) Creation: Minor Creation (Sp) 3/day or Major Creation (Sp) 1/day Domination: Enthrall (Sp) at will Dream: ? Force...
  13. Guero Caballero

    Favoured Soul, wing or lose

    Incomplete List of 17th level FS Powers by Domain (Core domains only at this point) Air: Gaseous Form (Sp) at will Animal: Speak with Animals (Su) Chaos: Magic Circle Against Law (Sp) at will Death: ? Destruction: ? Earth: Meld into Stone (Sp) at will Evil: Magic Circle Against Good (Sp) at...
  14. Guero Caballero

    Favoured Soul, wing or lose

    If you use an established setting, it'd be easy to get a list through the collective efforts of the boards here. If you use a homebrew setting, it be a little harder...others wouldn't know what your pantheon is like. I do think that coming up with one 17th level granted power per domain might...
  15. Guero Caballero

    Favoured Soul, wing or lose

    Favored Soul I like this class, but, like you, I find the "wings" ability at 17th level to be needlessly generic. If someone in my campaign plays a Favored Soul and actually makes it to 17th level, I'll give them a granted ability based on whatever god "favors" them. Of course, if the PC in...
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