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    No Macs? Holy crap did WotC do the math wrong!

    Oh, I may have done. Rereading my post, it is overly phlegmatic. I have gone back and used "strike out" to remove the phrases that made me come off as more bull-headed than I originally intended. My apologies.
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    No Macs? Holy crap did WotC do the math wrong!

    I made a series of rational, not furious, and well-reasoned points. I have yet to see a counter-argument to the economic argument besides the "Wizards knows what they are doing." non-argument, or to the other points I made, besides Mustrum Ridcully's fine response regarding the difficulties of...
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    Powering up the fighter: The Action Fighter

    Heh, my group hasn't yet seen double-digit levels (and we've been playing since release!), let alone get close to epic. ^_^
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    No Macs? Holy crap did WotC do the math wrong!

    Is it just the VT content that will be Windows only, or will it be all DI content?
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    No Macs? Holy crap did WotC do the math wrong!

    That's weird. We use C++ and QT specifically because it does cross platform so well. Are you sure it's the QT bit making it hard to do the cross platform?
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    No Macs? Holy crap did WotC do the math wrong!

    So, no counter argument to any of my other points, based on sound economic theory and 10 years experience writing cross-platform apps, then? Just nitpicking one word? I hate that kind of message board discussion tactic.
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    No Macs? Holy crap did WotC do the math wrong!

    Why not? Once the information is in a database anyway, how hard can it be to make a no-frills version for palmtop users? All the hard work is done by the back end anyway, with just the display information is pushed to the client browser. Heck, being able to read DI articles on my Treo while...
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    No Macs? Holy crap did WotC do the math wrong!

    Nifft is correct. Writing good multi-platform code is easy, well, not more than 5% harder than writing for a single OS. You just have to design it that way from the beginning. If you isolate things that need to be platform-specific via an abstraction layer, then you have a tiny percent of code...
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    Powering up the fighter: The Action Fighter

    Nice suggestions. Thanks!
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    Powering up the fighter: The Action Fighter

    Yup. Battlefield Mobility was based on the Action Surge feat. My specific thinking was: "The fighter needs better movement in combat. Well, they could take the Action Surge feat... except that costs 2 AP, and if all they want to do is move adjacent to a new enemy to start hacking..." I do give...
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    Powering up the fighter: The Action Fighter

    I think the fighter is a weak class. They’ve had their power boosted in the PHB2, but spellcasters still outshine them in the mid levels. Here my list of things that make fighters weak: Half the class’ levels are dead. How boring is that? Because of the first point, fighter is mostly a dip...
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    D&D 4E 4e death of creative spell casting?

    To me, as a software engineer, the argument "absolute balance is impossible so it's not even worth trying" is as fallacious as the argument, "Computer programs cannot be made bug-free, so it's not even worth spending the effort on the test-and-debug step. Code then release straightaway!" When...
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    D&D 4E 4e death of creative spell casting?

    How did that work? Ice doesn't conduct electricity. As a DM, I don't let my players be creative by using a 21st century understanding of real-world physics in a game based in a medieval, magical, fantasy world. (Especially if they can't get the physics right.) That's not creativity; that's...
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    Benign Transposition questions

    The party sorcerer in my game has picked up Benign Transposition. For those without the SC, it's a first level spell that allows the caster to switch the positions of two willing allies on the battlefield. A question arose in my game. A PC was knocked unconscious. The sorcerer wanted to...
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    Need a quick answer: damaging items, energy damage, and repairing magic weapons

    Two quick questions for my game starting in three hours: 1 - Does energy damage bypass an object's hardness? (Including magic items?) I know it bypasses DR, which is kinda like hardness, but I can't find anywhere explicit that says it does. 2 - When repairing a damaged magic weapon or armor...
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    Optimizing my offbeat barbarian

    Gnome, what do you think about the kusarigama? A light version of the spiked chain. This weapon would allow you to make use of both two weapon fighting and improved trip than either the spiked chain or the scythe (Gnome's character's current weapon) individually. It's also "whip like" [in that I...
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    Can you use Manyshot with non-bows?

    Could a character use Manyshot to throw two sling stones, or fire two crossbow bolts, or throw two spears at one time? The prerequisite feat, Rapid Shot, is described more generally as applicable to any ranged weapon. [Does Rapid Shot apply to thrown weapons like spears?] Furthermore, Improved...
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    How to control vermin?

    Long story short, I have some thri-keen in my game whose schtick is that they can control vermin, and indeed have an army of vermin about to attack the PC's home base. By the Rules As Written, mindless creatures cannot be trained or controled with Charm Monster. So, my question to you is, what...
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