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    Magic Item which gives extra spell slots

    Price for a extra spell is the square of the spell level X 1000. An extra 1st level spell is 1,000, an extra 6th is 36,000. Your example of one extra of the first five is ( 1 + 4 + 9 + 16 + 25 ) * 1000 = 55,000 gp.
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    Magical Communication Item?

    Delay in response Sending is a 5th level spell that allows 25 words to be exchanged, possibly extraplanar. Message allows a conversation to occur for a fair amount of time, and it's 0 level. Hm. To make it more interesting, I like the idea of paired sheets. What's written on one appears on...
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    Famine in the world

    Invade the Underdark! The Underdark supports a thriving ecology, and it has no sun at all. Whatever is used underground will be traded/stolen by surface dwellers. Likewise, denizens of the deep will find the surface more congenial.
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    NPC Item crafters and their limits

    I'm used to Eberron, which has a PC class (Artificer) and a NPC class (Magewright) who make magic items. Eberron has lower level characters, 11-12 are very high level in the game, but a lot more who make magic items. My gut feelings +1 items, scrolls/potions of no higher than 3rd level...
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    Is there a History of how the Phylactery and Liches came to be?

    My take on the phylactery/lichdom: A lich is a being who is determined to continue on. This single minded determination allows an experienced caster to work out what needs to be done. The most common version requires the murder of twelve infants not yet weaned and harvesting their souls so...
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    D&D 3E/3.5 3.5 Fighter/Wizard classes?

    If you want both melee and spell casting ability, consider the Eldritch Knight in the DMG or the Knight Phantom (Five Nations, an Eberron supplement)
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    Magical Manufacturing

    Build at at-will device that casts fabricate. This is about 90K gold pieces. This could churn out masterwork weapons en-mass, given raw materials. It does require that the operator have a pretty high craft score, but a skill bonus item should take care of that.
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    D&D 3E/3.5 D&D 3.5 - Favorite Transmutation spells, by level

    6th Level: Disintegrate. When you want the problem to Go Away.
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    Artificer's Disjunction

    Well, the XP goes into your craft reserve, which evaporates when you gain an Artificer level. So you shouldn't burn items unless you plan to use it immediately. My artificer burned an evil intelligent weapon, and ruled that I needed to make some spellcraft/use magic item rolls. If I was DM, I...
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    Golems and Constructs

    There are constructs in every Monster Manual. You have some some in Eberron, and Magic of Eberron. Search around the Internet and you should come up with a list of all the monsters with the Construct type. There's a lot.
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    Government in D&D.

    What you are running into is the "superhero" problem. What does government mean when singular individuals are as powerful as a combat brigade? Think of the X-men comics/movies: Magneto. Governments would be deeply threatened by individuals with a high degree of personal power. So...
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    Shrink Item Stones

    I like the zombies better, much cheaper and easier than my implementation. Contiuously casting shrink item means spending 1200 XP as part of making an item, and 15K gold. Permanency on a Gust of Wind costs nothing but 1,500XP and a ninth level caster. Animate Dead just is one spell, with...
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    Shrink Item Stones

    More fun with Shrink Item. I'd agree with the people that would have it do sling damage, then it expands and creates some sort of obstacle. It does get rude when you can drop it on the roof of a building and then a much heavier stone then falls down to ground level. Another use for Mage Hand...
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    Shrink Item Stones

    A friend of mine and I were kicking this around: Shrink Item reduces something to 1/16 on each dimension, so you could make a round boulder 5' in diameter into a sling stone sized rock. From the SRD: Objects changed by a shrink item spell can be returned to normal composition and size merely...
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    Siberys Bearman

    If I'm reading this correctly, you are building a half-elf who has all three levels in Heir of Siberys. That's an ECL of 16 because you need to have attained 12th level before you can enter HoS. You have 7 levels of barb, and need to come up with 5 more levels of something else. Not sure what...
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    Level 12 Batman Artificer

    If you want to drive your DM crazy, you need to get Psychomatic Skin (armor) and then use Item alteration to give it an insight bonus rather than armor. That way, you can wear armor and combine the skin, for an awesome AC. Since you are an artificer you can make scrolls of Righteous Might...
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    Minmaxing UMD(artificer)

    As I recall, a Staff magic item uses the DC of its wielder, which would be based on the Int of the artificer. You could have a cloak of Charisma and or Tome of Leadership for a higher stat. Persistent Shapechange is pretty nice. You could use the 3rd level Infusion, Metamagic Item and use...
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    D&D 3E/3.5 3.5 Collection of Tactic & Strategies

    Keep track of your gear. After a few levels, you probably have a bunch of one-use items, potions, or items that can only be used a few times a day. Have the rarely used items in a Hewards Handy Haversack, to pull out that Oil of Etherealness to escape the enemy. Along with that, remind...
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    Magic Item Compendium

    Well, for the Artificer, I suggest you look at the Psychomatic Skin: Armor (not sure if I've got that right), and use that with the Artificer spell that changes the type of bonus, so that it's deflection. Then you wear the skin and your normal armor, and they combine.
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    Epic spells book/tome/compendium?

    The thing about Epic spells is the ritual aspect. With the Epic Spellcasting rules as written, every caster will have given themselves a +5 to every stat, that is permanent. If you assume that the Epic caster has about 30 people who can contribute a 3rd level spell, they can drastically change...
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