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  1. C

    Smart's Shackled City

    Tancred, AC 14, HP 6 , AP 5 Tancred darts into the room and attacks the figure to Rylic's left with both short swords. Initiative roll: 15 Attack and damage rolls: 2 for 1 damage; 12 for 3 damage
  2. C

    Smart's Shackled City

    Tancred will follow the party after mentioning the diamond-shaped "keyholes" he has spotted.
  3. C

    Smart's Shackled City

    While Adaliz moves to the door that is ajar, Tancred approaches the closed door. He inspects it, looking for locking mechanisms or traps around the door, and carefully listens. Search: 19 Listen: 8
  4. C

    Smart's Shackled City

    Tancred nods in agreement and moves downward, attempting to move as quietly as possible. Move silently check = 13
  5. C

    Smart's Shackled City

    Tancred readies his swort swords, nods, and says "I am ready."
  6. C

    Smart's Shackled City

    Tancred says "There is an entrance here in your shop, is there? Well, it appears that my traveling companions have their adventuring gear with them, as do I." He looks at the other adventures expectantly, clearly ready and willing to descend.
  7. C

    Smart's Shackled City

    Tancred wipes his swords on the corpse before sheathing them, and awaits the gnome's answer to Adaliz' question.
  8. C

    Smart's Shackled City

    Tancred, AC 14, HP 5 , AP 5 Tancred scores 4 points of damage.
  9. C

    Smart's Shackled City

    Tancred, AC 14, HP 5 , AP 5 Tancred winces as his arm is bloodied, then steps up onto the table and lashes out with both swords again. Attack rolls: 13 and 2. Again, I assumed that both missed, so I didn't roll damage.
  10. C

    Smart's Shackled City

    Tancred, AC 14, HP 6 , AP 5 Tancred will begin moving around to flank the grey-skinned creature, and attacks with both short swords. Attack rolls: 8 and 11 I assumed both attacks missed, so no damage rolls.
  11. C

    Smart's Shackled City

    Tancred, AC 14, HP 6 , AP 5 Tancred rolled a 3 for initiative.
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