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  1. Z

    No Iterative Attacks in D&D

    Nah. Shields are actually superior in terms of survivability, even in the state they are now. Remember that an increase of 1 AC reduces an opponent's chance to hit by 5%. They have to roll that much higher to hit. Damage does not help when it comes to hitting an opponent, whereas a shield...
  2. Z

    No Iterative Attacks in D&D

    Hmmm. Well, here's my view on how to handle things: 1. Multiply base weapon damage at each iterative attack bonus. The full attack action is gone; attacking in melee is always considered a standard action. 1a. Use rules from SAGA Edition concerning extra damage from strength. 2x Str for...
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