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    Pathfinder 1E Air & storm genasi equivalents?

    Sylph (air) http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/sylphs.html There is no storm related race that I am aware of.
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    D&Di - Monster Builder Beta Launch Announced

    Sources disagree. The marketplace share of the macs in the US may be as low as 7.5% in the US and 3.36% internationally. Spending 80% of your development time and costs for 3.36% of your market makes no financial sense. Source...
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    PHB3 cover!

    Power Placeholder The power list is almost certainly a placeholder due to the ordering of the powers. PHB 1 & 2 have the power list in alphabetical order: Arcane, Divine & Martial Arcane, Divine & Primal If the power list on PBH 3 was the final list it would read: Divine, Primal & Psionic.
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    Discussing 4e Subsystems: POWERS!

    The fact this this is erreta and not in the core rulebooks to begin with, to me, shows that there are fundamental problems with the design-development-editing cycle at Wotc. I think that the design of the power system (the mechanics of descripting a power) is excellent, but I also think that...
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    Technomagicon: Craft Skill (v2) & Ordinary People (v4) [Updated 06Jul08]

    Thanks for the fedback folks. I'm sorry there have been no updates this week, unfortunately I am out of the country this week for work (visiting you Americans in Washington) and spending the wekends being a tourist ;)
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    Wiki Wiki Wiki

    Completed. See the new Templates page on the right column of the main page http://www.enworld.org/wiki/index.php/Templates
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    Wiki Wiki Wiki

    OK, attempting that now... :bmelee: :ranged: :area: :melee: :close: :1: :2: :3: :4: :5: :6:
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    Wiki Wiki Wiki

    I have been experimenting with templates, and I have a couple of points of feedback: * Smilies do not appear in the wiki, the new attack icons for example * On a more technical side, the {{#if:...}} statement in templates does not appear to work. Either I'm not doing it right (most likely) or...
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    D&D 4E 4E Statblock Template for the Wiki

    Those are excellent. They inspired me to do a styled version. Please see http://www.enworld.org/wiki/index.php/Template:4eStatBlockStyled for details of the template, and here http://www.enworld.org/wiki/index.php/4EMonsterBloodHawk for an example of it in use.
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    Long-Term Injury Rules

    I have a simpler suggestion: Some attackings in addition to causing damage also cause wounds. Each wound reduces the numbe of healing surges the wounded character has by one, and alsoo reduces the maximum by one. Healing works as normal, although the character has less opportunities to heal...
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    Hammer Implement

    Please take the time to look at the pDF for the craft skill Download PDF Amonst other things this includes Hammers and Lenses as implements, so it might fullfil what you need. Discussion Here And on my EnBlog Here
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    Technomagicon: Craft Skill (v2) & Ordinary People (v4) [Updated 06Jul08]

    Another week, another update, this week for Ordinary People, which goes from the 4 page draft 3 to a new 10 page draft 4. I'll be back to Craft, Artistry and Engineering next week. Ordinary People Draft 4 Not all characters are heroes. Any character that has not had a life changing epiphany...
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    Technomagicon: Craft Skill (v2) & Ordinary People (v4) [Updated 06Jul08]

    And that's the first job done. I've changed the type from common to ordinary feat, to match the ordinary tier in 'Ordinary People'. Each ordinary tier feat has a banner detailing training options. See the attached example.
  14. Example Ordinary Feat.jpg

    Example Ordinary Feat.jpg

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    Technomagicon: Craft Skill (v2) & Ordinary People (v4) [Updated 06Jul08]

    I apologise for this. I'm gearing up to do some work on this over the weekend, so the first action on my list is to make common feats more distinct and to explain them better. ;)
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    Technomagicon: Craft Skill (v2) & Ordinary People (v4) [Updated 06Jul08]

    Also consider that 'common' feats (as most of the feats in the Craft document are) can be gained by training, which costs only time and wealth. This detailed in the 'Ordinary People' document, the craft document has not been updated with these rules yet. Also, as 'common' feats have no real...
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    Technomagicon: Craft Skill (v2) & Ordinary People (v4) [Updated 06Jul08]

    I disagree that the 4E framework cannot support this. I value your concerns, although I would appriciate knowing if there anything in detail that you object to. I suggest that 4E is a combat orientated game as written purely because it lacks creative and academic type skills, non-combat roles...
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    Technomagicon: Craft Skill (v2) & Ordinary People (v4) [Updated 06Jul08]

    Non-Combat Roles My current thoughts on non-combat roles: Role: Seeker A seeker strives to find or uncover things. Academic: Researcher Creative: Discoveries Environmental: Scout Metaphysical: Seer/Prophet Physical: Personal Excellence Social: Investigator Role: Educator An educator strives...
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    Technomagicon: Craft Skill (v2) & Ordinary People (v4) [Updated 06Jul08]

    Sound like it that fits really well with the Social skills. Lots of nice ideas.:D
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    Fan Creation pick of the week

    Wow, thank you!
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