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    First-time DM--Where Do I Start???

    Sounds like you you have an overall plot idea in mind. That's good. Assuming you are starting at 1st level, then start small. Go for one of the classics. Goblins raiding trade caravans, local businessman's daughter kidnapped by bandits, someone wants escortin gto the next town through bandit...
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    Help with 3D underwater environment

    thanks for the thoughts. I particularly like the idea of using a mini aquarium. Hmm, may put the players in diving helmets and make them hold their breath while it is their turn.
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    Help with 3D underwater environment

    I'm planning an encounter which will take place underwater. The basic setup is the players are in a flooding Dungeon and have to swim out, fighting off some monsters and breaking down some doors to escape. I have considered a skill challenge approach, but i really want to let the players...
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    Shifting into thin air...

    Thanks for the replies. I'm surprised at how liberal most of those answers are. To push the envelope to absurdium... The wall is 200 feet high. I shift one, instantly fall 200 feet (taking 20-3 = 17d10 falling damage, which at mid-paragon i should survive), land on my feet(thanks to the...
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    Shifting into thin air...

    I play a druid who has taken the feat which allows him to change into beast form as a free action, and when he does so i shift 4 spaces. I also wear a Safewing Amulet (ignore first 30 feet of falling damage and always land on my feet). My question is this. I am standing on top of a 20 foot...
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    Artefact Concordance - how do you handle it?

    I've read and re-read that section of the DMG and never noticed before the bit about moving on. The d10 a level now makes a lot more sense in that context.
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    Artefact Concordance - how do you handle it?

    Maybe, but the same pc picked up Boots of Spiderclimb (Lvl 5) at 1st level, and at level 13 he still wears them. Should an artefact really be disposable after 4 levels?
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    Artefact Concordance - how do you handle it?

    My pc acquired an artefact a few levels ago. There are +1 and -1 modifiers to the concordance available for fighting or not fighting specific creature types. These are however totally dwarfed by the d10 points i get for levelling up. After 3 or 4 levels i was at maximum concordance and if i...
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    Please help with new monster concept

    I'm mulling over an idea for a low paragon / high heroic tier solo monster. My general idea is that it would be something akin to a purple worm, or a long thin dragon, but rather than being a 2x2 or 3x3 square creature, it would be represented by perhaps 6 squares in a line. This would allow...
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    When status effects annoy the players

    With my player hat on, playing D&D is supposed to be fun. If its not fun, then why play? That does not mean that i expect to awe the table every time my turn comes around, nor that i should be immune to nasty status conditions. My personal concern lies in two areas. 1)A single pc being...
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    Shifting whilst prone

    This is the clearest consensus i have ever seen in one of these threads, so you guys must be getting your info from somewhere. But for the life of me i can't see anything under shift that says it doesn't work when prone, and nothing under prone that says shifting isn't allowed. Could...
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    Shifting whilst prone

    I am trying to get my head round how this should work. As per PHB if i am prone i can take a move action and move up to half my speed. Alternatively shift is a valid move action where i simply move to an adjacent space without provoking opportunity attacks. Both of these appear in the...
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    "SPACE FIGHT!" Starship combat boardgame

    It would be better if the crit numbers were in sequence, ie Combat Units =1, Thrust 2-5, Sensors 6-7 etc.
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    "SPACE FIGHT!" Starship combat boardgame

    Following yesterday's play test session... We wanted to try out cloaks, so had the standard two Federation ships facing off against two Spartan destroyers, and three scouts that could cloak. In the first fight the Spartans used their cloaks to get close without being shot, but after that they...
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    "SPACE FIGHT!" Starship combat boardgame

    Russ, Following our latest playtest you have covered most of the stuff that came up, and i generally like the suggestions. It certainly played a lot quicker with the revised ship cards, and the new shields were a much better mechanic, although from the Bridge they didn't seem to be stopping...
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    "SPACE FIGHT!" Starship combat boardgame

    Star Trek combat almost always happens within rock throwing range with ships banking past each other. Star Wars, B5 and Galactica are also in your face fights more akin to WW2 planes attacking a fleet, rather than Battleships standing off and firing at each other. With regards to self...
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    "SPACE FIGHT!" Starship combat boardgame

    I was the other half of the play test with Russ the other day. He has covered most of what we found, but didn't say why Heroes didn't work. In the fight he had two capital ships, one of which had a legendary engineer and a bold captain, meaning that that ship could make four rolls a round at...
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    Warden Marking

    Just about to start playing a warden and wanted to clarify how their marking works. Their class feature allows them to mark all adjacent enemies as a free action at any time during their turn. So can i start a move action, move next to some enemies, mark them all as a free action and then...
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    Dragon magic question

    Speaking as someone who was there, a lot of the problem was that it was unclear (two - two split in the group) whether the Dragon Magic powers were an indented part of the hit block, or a separate effect line. Lots of sorceror powers are written as Hit Do damage and whatever Dragon Magic...
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    When is an enemy not an enemy?

    That's exactly the answer i was looking for. I am happy that the rules say that anyone not your ally is your enemy. That is basically 99.9% of the world. What i was hoping for was a consensus on whether an enemies only blast was an unthinking enemy seeker, and thus potentially causes a lot of...
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