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  1. Reynard

    D&D (2024) Sage Advice column is live

    Right, but if it can't be dispelled it also isn't subject to an anti-magic field, or (more importantly because it is more common) magic resistance.
  2. Reynard

    D&D (2024) Sage Advice column is live

    There was a question of "how do you know when something is magical" and the answer was "it will tell you." Neither breath weapons or most attacks from monsters say they are magical in the MM.
  3. Reynard

    The Oblivion Remaster Is Releasing Today. This Is Not A Drill.

    This is new: I fast traveled but the game got stuck in the load screen. What now?
  4. Reynard

    D&D (2024) Sage Advice column is live

    Except in Shadowdark, "invisible" actually means "invisible." It's not the kind of game that facts around with language to try and avoid, I don't know, saying "hidden." Halflings in SD have 3 rounds a day of invisibility, exactly as you think what that word means.
  5. Reynard

    Brainstorming a superhero Borg game

    What are these humans? So fragile. I, benevolent space god that I am, will fill them with my power. Uh, sir... Yes, slightly less godlike space god? Their fleshy forms perhaps cannot sustain such immense power? No problem! Those vessel's I choose I will simply reconstitute, and they should...
  6. Reynard

    D&D (2024) Sage Advice column is live

    "Invisible" is the worst thing to ever happen to stealth.
  7. Reynard

    What Does the RPG Hobby Need Now?

    This is a failure of the game design, not the concept.
  8. Reynard

    What Does the RPG Hobby Need Now?

    I am just so tired of the "it can't be done" attitude. No wonder RPGs have barely evolved over 45 years (the first 5 showed big change).
  9. Reynard

    WotC Ruins of Symbaroum: Setting Handbook is Now Available on D&D Beyond

    It seems like it must be a first step, right? Or is the 5E implementation so different that Beyond can't handle it? How does LotR 5E work for folks? Is that game proof positive that Beyond can handle 5E variants?
  10. Reynard

    What Does the RPG Hobby Need Now?

    In my imagination (and this is a long gestating project for me that I will soon finally have time to truly develop) it works kind of like a board game. You rip open the cellophane and a half dozen playbooks fall out. These don't just describe the characters and give options for advancement, but...
  11. Reynard

    What Does the RPG Hobby Need Now?

    Those two people are writers and creators primarily. What makes you think they could do the organizing, advertising, outreach and legal work necessary? More importantly, how would they afford to do so? What I mean is: we can't expect celebrities to magically solve problems, especially when...
  12. Reynard

    What Does the RPG Hobby Need Now?

    Here is a real world practical thing: When folks come to conventions to try out games, they run into the problem of having to sign up for games beforehand. There is no real mechanism to walk around and try things because they look interesting and hit that person's particular draws. What is we...
  13. Reynard

    D&D (2024) Sage Advice column is live

    So, dragon breath and most monster attack powers are not magical, at least as it relates to the rules.
  14. Reynard

    What Does the RPG Hobby Need Now?

    I don't think there has ben any shortage of compelling RPGs with designs that make them broadly accessible and potetnially a rival. They haven't succeeded because of inertia. Like any other industry where there is a standard with a massive lead, is does not matter how good the new guy is. It...
  15. Reynard

    What Does the RPG Hobby Need Now?

    But that's my point. We can design adventures that do not require prep. We can design games that do not require adventures or prep. But the old way of doing things has such inertia folks can't even imagine a zero prep game. I agree that a regular player is being rude by refusing to learn how...
  16. Reynard

    What Does the RPG Hobby Need Now?

    No. It's to make games without that specific barrier in order to get people into the hobby who.are otherwise intimidated by it. You can't throw a rock on r/rpg without hitting a post where someone wants to start a game but is stopped by prep.
  17. Reynard

    What Does the RPG Hobby Need Now?

    So what can they do better? How do they not suck at it?
  18. Reynard

    What Does the RPG Hobby Need Now?

    I misunderstood your post. My apologies. That said, I think the information is there. I'm not sure what you want from, say, the creators and fans of Spire that they aren't giving you if you look for it.
  19. Reynard

    What Does the RPG Hobby Need Now?

    If the many iterations of the Star Wars RPGs could not dethrone D&D, nothing ever will. I am not sure why that is, but the evidence is clear. It has been 50 years and there has been every possible license, genre and style.
  20. Reynard

    What Does the RPG Hobby Need Now?

    Yeah, if the start of every session eats a half hour in socializing (an average I see pretty commonly, outside of cons or organized play) then fewer longer sessions means more play time.
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