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    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    I'm not gatekeeping here like I've seen others.. just remarking on Mercer and this particular campaign. I'm glad the game seems accessible to a wide variety of folks.
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    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    yea but it's best practices based on fiction-first gaming and the book's own text and that he often fails to do it is not a great showcase of the system.
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    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    I thought ep 2 was a way better showcase for the system than the first ep. And the Death Moves was genuine fire in actual play -- loved how that brought the table to life. Mercer still doesn't bother to describe and change the fiction according to how people rolled with hope/fear and simply...
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    Should PCs Be Exceptional?

    It's just a choice of words. Tone and vibe I want with each genre can be totally different. In terms of what I want for the characters, space opera will not map at all to gritty crime drama. It's all about genre and I don't get trying to answer the question without addressing that as a...
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    Should PCs Be Exceptional?

    It's entirely genre & tone dependent and it's bizarre to me to suggest otherwise. So here's my answer based on that. 'Yes' indicates the PCs would be exceptional in any game I'd like to run (or want to play in) of that genre. 'No' indicates they would not be. High Fantasy - Yes Low Fantasy -...
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    What Media Format Is Your Preferred Campaign Style?

    My campaigns resemble American DC/Marvel superhero comics where sessions/arcs are issues and any one session and arc may introduce Plot X, continue Plot Y, and finish Plot Z. The next session/arc might introduce Plot AA, continue Plot X, finish Plot Z. It's a constant churn of fronts, threats...
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    Chaosium Names New CEO, Mike Mearls Departs Company

    If it's RPG-related, Asmodee and their subsidiaries need all the help when it comes to RPGs.
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    What Does a "Successful" RPG Look Like?

    I saw someone use Gen Con as a data point that Avatar Legends actually is quite popular as a rpg that gets played. There are 137 events listed under Avatar Legends. 130 of them are demos and/or sessions being sponsored directly by Magpie.
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    What Does a "Successful" RPG Look Like?

    My only perspective here is that of a player of these games.... so my only metric for success is player base. Has the game created a player base of a size that demonstrably makes it easier to find people to play with. Like... right now...I can find more people who play Earthdawn 4th edition...
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    13th Age 2E update!

    It’s a terrible time for 13th Age to come out given the release of Daggerheart and Draw Steel. And Cosmere rpg digital this summer too. And don’t forget DC 20 this fall. Like, literally, if I were them I would wait for next year. 13th Age 2e is going to get buried.
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    Games you need to go outside your normal group to play

    I have like... 3 different rpg groups because each has their preferences that have been strongly stated before. My long-time friend group hates anything non-sim or non-combat oriented. So I can't run anything like PbtA or Blades in the Dark or Daggerheart because all that is cringe for them and...
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    Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative

    The vast majority of the millions of people who have taken D&D up in the past ten years have probably never read another rpg. I'll put hard cash on that claim. As for the D&D audience in general over the decades? Sure, I believe they have.
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    I am surprised I am still excited for Daggerheart

    Oh, yea... I can see that. Huh.
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    I am surprised I am still excited for Daggerheart

    Derik loves the game which is not a very common occurrence for him.
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    Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative

    Yea, I noticed that some months ago and wrote up a Shireborn background to represent agricultural communities.
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    Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative

    It sounds like you’re just looking to spar and not looking for actual engagement about the game.
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    Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative

    And one more thing... I've said this elsewhere, too... being able to bank Hope and Fear -- not necessarily having to deal with the good and bad stuff right there and then with every roll -- is game changing. Genesys -- which has no banking mechanism -- was fun but it was also exhausting for me.
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    Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative

    My own nerd discussion group is tripping up over the Hope/Fear thing. "Not everything players roll for has hope or fear built in!" I'm like... right. Hope and Fear aren't necessarily diegetic here. It just comes down to you rolling with a 'yes and' or a 'yes but' or 'no and' 'no but'. Hope and...
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    Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative

    That’s fine, it’s a game for your recreation not a work assignment. Maybe give it a shot down the road or try it as a player and not as a GM. Either way, it makes for excellent reading in a ‘rpgs as narrative’ kind of way and isn’t a waste of your time.
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