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    D&D General [rant]The conservatism of D&D fans is exhausting.

    For a long while, the monster with the most kills in classic WoW was the Defias Pillager, a fairly common NPC enemy found in one of the early zones
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Before the first expansion, the human city in WoW - Stormwind - reachable at level 1, contained a black dragon and their minions that could potentially appear and kill any low level character in the castle at the time. Higher level elites than most mobs prowled the Silverpine woods in the Sons...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    On the subject of Encounters and Bypassing them - instinctively as a GM I think of "bypassing" to mean avoiding a fight - there's an assumption that I don't think is uncommon that we are generally referring to combat by Encounters. It might be worth considering an example. Let's presume we've...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yes - essentially within the described zone I had plotted out cover and so on, outside of it I was improvising. It felt to me as the GM that the primary determinator of success wasn't the characters or their capabilities, it was how willing I was to let them succeed and let them "bypass" the...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    In this case the PCs didn't end up having a combat on the battlemap as I'd prepared - they instead made use of stealth and illusions to reach the target lair without having a fight. This is kind of why I raised this example - the resulting gameplay to me felt like it relied a lot more on my...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    To give a simple example of the potential conflict between prep and agency I'd like to offer an encounter from a recent 5e game. The PCs were hunting for an item that they believed was in the lair of a giant dinosaur type beast. They had been beaten to it by a rival NPC group who had slain the...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I think that's probably the more likely cause, but you could also see how this could very plausibly flow from principles based on the assumption that the world keeps progressing. For example, we could posit this wasn't the henchmen being idiots, it was deliberate sabotage due to one of them...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I mean, the example I gave here (WHFRP) is one of the first roleplaying games ever produced - it'll be 40 years old next year and the mechanic here (fate points) is from it's first edition. It's got it's own share of issues, but the specific one mentioned isn't one of them. And given how...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I'd largely agree with this - consider if you'd been running this in, say, WFRP, @Enrahim. In this case the rules of the game provide for the players to explicitly call out (through the Fate Point mechanic) that they don't want their characters to be killed by random crits. So rather than an...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    The trigger is "When you hit a creature", so yes, by default
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    5e Battlemaster - Menacing Attack. To a lesser extent Goading Attack
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I'm not sure that follows, all it needs is for the railroading to be being done by an entity in the game world. A high level caster placing a compulsion on a character party (Geas is the typical example) is a fairly classic railroading technique and one that may align entirely with established...
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    GM fiat - an illustration

    If I'm designing a new game or indeed just a mod map for Oblivion, I'll want to consider the first case - control systems are important in ensuring the game in enjoyable. The limitations of staring at a screen compared to actually existing in a world will also inform how I need to present the...
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    GM fiat - an illustration

    Coming off watching a bunch of Poriot recently, in a Christie style mystery there often isn't a clear deductive through line to a single culprit, at least until the very end. There's often a lot of inference and circumstantial evidence that points towards multiple possible suspects and we often...
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    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    Not so much in D&D (outside of Paladin falling) but in White Wolf derived systems there's often a judgement - Virtue rolls to take a certain action in Exalted, Humanity damage in Vampire and so on. Implicit in this is the DM judging your character shouldn't do that based on backstory or stats...
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    D&D (2024) Thoughts on Stealth and D&D2024

    I think the idea is that as written, the enemy needs to take the search action to find the character and beat their Dex (Stealth) score to find them. Looking behind a rock is a sensible narration of that check, though it might fail - failure might be narrated something like this scene from Two...
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    D&D (2024) Thoughts on Stealth and D&D2024

    If I'm understanding @Charlaquin correctly here, the problem is basically that the abracadabra spell provides a list of conditions that end the Purple condition and the Purple condition has limitations on the benefits of the condition depending on whether the Purple creature can be "somehow...
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    D&D General Drow & Orcs Removed from the Monster Manual

    7% increase from how much change in body mass? From the art you'd be expecting something like a gorilla in power for the half-orc compared to a child for the gnome, but the actual difference is pretty slim in any edition. Stats have pretty much always been pretty heavily abstracted
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    NPC Deception/Persuasion and player agency

    I think it was the conflict between the characterisation to date and the desire to win the encounter - was I projecting my (as a player) desire for "winning" over the personality of the character, or was I roleplaying the character's development of attachment to their comrades? Would I have made...
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    NPC Deception/Persuasion and player agency

    To give an example from a fairly recent game - it was a Ravnica based game and I was playing a law abiding Azorius functionary. As part of the characterisation, I decided to try and sure that the party didn't kill any citizens. I'd taken Spare the Dying as a cantrip and was delivering it by...
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