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    Two excellent (I think) house rules that really changes D&D

    I actually playtested the fatigue spell casting system yesterday, and it doesn't work. Well, actually it works okay at the lower levels, but high level play becomes pretty difficult. The wizard won't be able to cast nearly as many spells as he's used to in combat, and it's pretty confusing...
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    Two excellent (I think) house rules that really changes D&D

    What I dislike about HP is that there's only a danger at the end of the combat. I mean, at higher levels you take fifteen hits and are still okay. You have to take A LOT of hits before there's any danger in the fight. Also, I hate how an arrow pointed at you isn't really dangerous. You know you...
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    Two excellent (I think) house rules that really changes D&D

    You guys care to elaborate a little bit? I mean "I don't like hit points" won't help anybody with anything.
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    Two excellent (I think) house rules that really changes D&D

    I stumbled across this website, and I think this is totally awesome. It really changes D&D for the better, I like it so much I hope they incorperate it in 4E. Check it out, http://www.creationforge.blogspot.com/
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