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  1. Leatherhead

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    Copper hastily ties one end of his rope to himself and hands the other end to Lorrent. "Hold this." The goliath makes a graceful leap across the water, and calls out to Terrin. "There is a rope in the water, if you can grab it we can pull you in!" Athletics : 1D20+6 = [18]+6 = 24 Jumping! The...
  2. Leatherhead

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    "It's been swell, but we really have to go!" Copper dashes down into the sewers, while making sure to close the grate and coat it in oil to further hinder the guards. "So, where do we go from here?" He asks after catching up to the others. Object interaction: Close the gate. Action: oil up...
  3. Leatherhead

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    "Right. I'll block them off, get going!" Copper moves over behind the cart, next to Terren, and braces against the the wall. With a mighty shove he pushes the cart tward the gate, with the intention of obstructing their pursuers. Moving to AR 35, giving a push, and then ducking back behind...
  4. Leatherhead

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    Ah yes. Size has its advantages.
  5. Leatherhead

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    A basic wire trap deal. I want to set something up so the grate gets oily and Copper doesn't have to teleport through the grate after it's closed.
  6. Leatherhead

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    Right, sorry. What would the DC be to set up a trap with oil? Just something to spill over the grate after it's closed
  7. Leatherhead

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    Hey team, a brief discussion about our escape plan: Copper closing the grate behind us and jamming it shut kinda depends on everyone moving past the grate before he does. I mean, if you want to be left behind as sacrifices cause that's a cool story bit and it's a one shot, that's fine. But I...
  8. Leatherhead

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    "Dosn't matter where we go, just that we go!" Copper's voice would sound increacingly worried. "I'll cover the rear." Copper is going to follow the team and close the grate/door as best he can, preferibly jamming both if he has enough time. Someone else is going to have to move the cart or the...
  9. Leatherhead

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    OK, pick a path time, Copper will go last to cover the tracks, as best he can anyway.
  10. Leatherhead

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    "Just put all the pressure on me then!" Copper moves to the winch and lowers the Portcullis. As a loud crash of metal hitting the floor, he feels the sands of time slipping through an hourglass. Frantically the rogue pulls apart gears and springs, in a few scant seconds the enemy will be upon...
  11. Leatherhead

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    To be honest, my plan (so much as it is) was to send the ox team charging at the mercenaries in the darkness.
  12. Leatherhead

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    "Right, time to leave." Copper agrees with the drow. "Well, here goes nothing then." The goliath tosses his waterskin into the brazer, with the intention of exinguishing the flame (or at least producing a good steam cover), then retreats into the storage room. Tossin the waterskin into the...
  13. Leatherhead

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    So I have a follow up question, how far can you throw a waterskin?
  14. Leatherhead

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    Sorry for being a ghost recently. I had stuff to deal with. Anyway, a quick question, are these cultists and mercs humans?
  15. Leatherhead

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    OK team, are we retreating to throw ourselves into the well up north? Or are we fighting? Cause we can't do both.
  16. Leatherhead

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    "I'll get when the getting is good!" Copper calls back to Lorent before missing the nearest fannatic with an arrow. Using aim action to give sneak attack with the shortbow. aiming sneak attack shortbow : 2D20.HIGH(1)+6 = [5, 1]+6 = 11 3D6+4 = [3, 2, 1]+4 = 10 oof, a miss even with advantage.
  17. Leatherhead

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    OK team, I have a request: Whenever you can, stand next to an enemy, it makes it so much easier to sneak attack them. I know it's a bit dangerous, but it opens up so many options! Also: Sorry for posting in the wrong thread about the nick thing!
  18. Leatherhead

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    It just occured to me, that I am confused as exactly to how the Nick property works. Is the Primary weapon or the Off-hand weapon that needs the property to trigger the "free action" attack?
  19. Leatherhead

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    "Well, that was nice while that lasted." Copper quips before quickly unleashing an arrow into a cultist and his sack of ball berrings onto the ground near him. I'm gonna take you up on having opened the cage already. Attacking cultist 2 Shortbow Sneak Attack from the shadows!: 2D20.HIGH(1)+4 =...
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