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  1. skelso

    Magic Weapons - 2 specific questions

    1: Are there limitations in the way that abilities can be added to weapons? For example, can you create a +1 longsword with Flaming, Frosting, Shocking and Acid as special abilities? I know that a weapon cannot have more than a total of +10 worth of bonus and abilities, unless it's epic. I...
  2. skelso

    Animal Companions wearing Magic Items

    I've never seen this question, had a player ask about it or read any rules regarding whether or not an animal or animal companion could wear a magic item, if it seemed at all appropriate. A wolf with Gloves of Dex is obviously ridiculous, but what about an amulet of natural armor or health?
  3. skelso

    Changes with regards to the "Big Six"

    I'm considering offering a houserule to my players that would change the way many magic items work in my game. I've been thinking that if I tied the power level of certain magic items to the level of the Character using them, it could slightly tidy up a few issues associated with magic item...
  4. skelso

    Human Bane vs. Half-elves and Half-Orcs

    My players will soon be facing a villain with a Human-Bane weapon. There is one human and two half-elves in the party. I'm just posting to verify that Human Bane does not work against half-elves. Is that correct? The Monster Manual does not contain stat blocks for humans, half-elves or...
  5. skelso

    Help with Magic Item Pricing

    I have a player interested in the Dimension Stride Boots from the Magic Item Compendium (p. 94.) They essentially let you teleport a very short distance up to 5 times per day as a Standard Action, and also give a +2 to jump all the time. The list price in the book is 2000 gold. My player...
  6. skelso

    Question about Cleric Domains

    I have a player, playing a mystic theurge, who wants to take the Arcane Disciple feat to add a domain to his Wizard spells. However, he wants to add a domain that's not on the list for his deity. I've told him that the answer is probably going to be no, but that I'd research and ask around...
  7. skelso

    Making Random Loot more useful

    Randomly determined magic items are more fun, in my opinion, than pre-assigned loot. It lets the PCs get creative with their treasure. However, for many players random loot = funny shaped gold coins. They just sell it immediately to either buy, make or requisition the item they want with the...
  8. skelso

    Adventuring Expert Base Class

    I really like the idea of the Expert NPC class and have always wished there was an equivalent PC class in the same way that Warrior and Fighter relate. I know that the Expert and the Rogue are very similar, but the Expert has an ability that the Rogue does not, a customizable skill list...
  9. skelso

    Making Magic Items without Spending XP

    I've always hated spending xp for magic item creation and I've come up with all sorts of house rules over the years to try and avoid it without letting my players go nuts with item creation. An idea just occurred to me that I think could be exceedingly simple and not require massive amounts of...
  10. skelso

    Persistent Spell: What does fixed range mean?

    I'm sure this has been asked here before, but I searched through 12 pages of Feat threads and 8 pages of Spell threads and did not find it. I've found the wording of the feat more than a little ambiguous. I've seen a description on the Wotc website that seems to imply that in addition to...
  11. skelso

    Mixing ranged and melee attacks?

    I'll give you the question first: Is there any situation, feat combination or precedent for a character making both melee and ranged attacks in the same round? In my campaign, I have a player (Dwarven Fighter 4) using two dwarven waraxes. He's taken the necessary feats to make doing so fairly...
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