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  1. E

    Rucks (ICC)

    This will do nicely. :D The Twin Blades of Karma and Fate are back!~ Woohoo! I'll sheathe these as best as I can and move on.
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    Rucks (ICC)

    Prestige, are you capable of identifying? Edit: *Searching the area all about. http://invisiblecastle.com/find.py?id=1302179 search check, 15
  3. E

    Rucks Combat

    Attacking another skeleton Edmee 33 |||||||||||||||||||||||||||| ||||||||||||||||||||||||||||||| ?? Skeleton HIT +3 ATK 1d4+2 CRT 18 http://invisiblecastle.com/find.py?id=1283450 8. MISS
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    Rucks Combat

    http://invisiblecastle.com/find.py?id=1278396 18 initiative :D http://invisiblecastle.com/find.py?id=1278399 12 fort save.
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    Triple Foul

    Triple Foul Level: [Any arcane-capable class] 4 Necromancy Components: V, S Casting Time: 1 standard action Range: 100ft + 5/level Target: Any one target Duration: 1 round/level Spell Resistance: Yes Saving Throw: Fortitude partial Effect: Casting this spell severely disrupts the physical...
  6. E

    Rucks Combat

    I will attack the skeletons, and see for myself how useful a +3 fortitude save really is. http://invisiblecastle.com/find.py?id=1269338 Fort save once I get close enough to one of them. Succeeded. http://invisiblecastle.com/find.py?id=1269348 :D Potential critical...
  7. E

    Rucks Combat

    http://invisiblecastle.com/find.py?id=1254619 5 init *sweatdrop* Not really my best first impression, hehe... ^^;
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    Rucks (ICC)

    failing to find cover, or a suitable method of surprise aid, I jump back into the fray, rapier in hand, helping in the best way that I can.
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