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    Richard's SAGAized D&D

    That sounds pretty cool. Some of the ideas remind of things that I am cooking up. For instance, certain elements of your weapon system reminds me of mine. Here is what I am going to do: Weapon proficiency will gained through weapon groups (axes, maces, pole-arms, swords) Weapons will range...
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    Richard's SAGAized D&D

    Thanks. It is the only thing I have come up with so far that felt like it had a light shining down on it.
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    Richard's SAGAized D&D

    Special Combat Actions Nothing sucks more for me as a DM than to have a character try to grapple someone. Bleh. So how about... Treat Fortitude defense as a measure of stalwartness/stability in addition to its current uses. Then a person who wants to grapple/bullrush/trip/overrun you must...
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    Richard's SAGAized D&D

    Armor System There will be three types of amor: light, medium, and heavy. Any distinctions within these categories is flavor only. Each armor type will give a penalty to Reflex Defense: light -1, medium -2, heavy -3. This will actually make it a little easier to hit you. This represents the...
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    Richard's SAGAized D&D

    Armor: AC , DR or something elese entirely? Problem: Without the assumption of tons of magic items, BAB will outpace AC at higher levels, making it almost impossible to miss your enemy. Fix: Use Reflex Defense to determine how hard it is to hit someone, and DR to represent the armor's...
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    Richard's SAGAized D&D

    I don't take it as dismissive at all. And you are right...the game will be very different from traditional D&D. But then...so was 2nd edition, 3rd edition, and apparently 4th edition. On to tonight's topic: Class bonus to BAB For the record, I am intending everything to scale according to...
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    Richard's SAGAized D&D

    3 Base Classes I am pretty attached to the idea of three base classes. The Fighter- focuses on combat, combat feats, highest hp, broadest training in weapons and armor, highest BAB bonus, lowest MAB (magical adept bonus), access to TOB style manuvers or some such. The Expert- focuses on...
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    Richard's SAGAized D&D

    I have noticed this myself and will be addressing it...in the next post no less!
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    Richard's SAGAized D&D

    The Basic Concept I want this game to have the best elements of D&D, without any of the things that bug me. Some things that bug: 1. At higher levels, it becomes much more likely that an attack roll will result in a hit. I feel that two fighters at first level and two fighters at 20th...
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    Richard's SAGAized D&D

    Hello all, I am currently working on a rule document (for personal use only) that combines D&D, Star Wars SAGA, Elements of Magic, and a little Iron Heroes thrown in for good measure. My goal: To make a version of the game that I think is cool. This is an important point. This is not...
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    Highest possible bonuses

    Thanks for all the help guys. I am now convinced that scaling my game acording to what is possible in D&D will be unrealistic. Have a great holiday!
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    Highest possible bonuses

    Um...wow...those are some high numbers. I am creating my own game by forcing D&D, Iron Heroes, SAGA, and Elements of Magic into bed together...and I am hoping that their weird bastard child can function in some reasonable fashion. My goals: 1. No reliance on +x magic items. I (and some...
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    Highest possible bonuses

    Thanks for the reply. Good info. My intention in this is to reduce/remove the number of +x items in my campaign. I am reworking the way BAB functions and want to make sure that when I am done that players can still take on high CR monsters. Another way opf looking at this might be: How...
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    Highest possible bonuses

    Oh sorry, 20th level...not epic.
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    Highest possible bonuses

    Hi guys, I am re-working some of the D&D rules to better suit myself and my players. I am trying to keep things well balanced and such which leads to my question. For argument's sake, let's assume core only for this discussion. Assuming that a character has access to any magic items that...
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    Fantasy Concepts: An OGL Fantasy Saga Project

    I see... So what you are saying is that the trend of hits becoming easier with advancing levels is built into Dungeons and Dragons to begin with. Come to think of it...I guess I knew that...and have complained about it before. I have been wracking my brain for a good solution to this...
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    Fantasy Concepts: An OGL Fantasy Saga Project

    Hey Flynn, I purchased your product...and I am impressed. I am having one game mechanic problem however that I was wondering if you could clear up for me. You changed the mechanic of the reflex defense. Instead of adding character level to unarmed reflex defense, you add half character...
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