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  1. M

    D&D (2024) Intersection of skill & tool proficiencies

    If you don't like the stacking, why not just allow advantage to stack up to, say, 4-5 times? The thing about advantage is that extra stacks grant diminishing returns. The first advantage from increases your average roll by around 3.3 (I ran a program to do it, but it's simple enough...
  2. M

    D&D 5E 5E and delaying your turn.

    We didn't even notice Delay wasn't around (I'm not sure the GMs have noticed at all, and since it's only used in game-appropriate ways haven't rememberd to bring it up), but I don't see any issues to allowing delay as long as it only hurts you (that is, as long as it causes you to go later and...
  3. M

    D&D 5E Anyone else think the Bard concept is just silly?

    True Thomas laid his harp away, And louted low at the saddle-side; He has taken stirrup and hauden rein, And set the King on his horse o' pride. "Sleep ye or wake," True Thomas said, "That sit so still, that muse so long; Sleep ye or wake? -- till the latter sleep I trow ye'll not forget...
  4. M

    D&D 5E Making Intelligence less of a dump stat

    In general, every mental stat is a dump stat in 5E (but Wis is -less- of a dump stat because of Surprise and the prevalence of Wisdom saves). In general, I don't mind stats being dump stats; part of the design of D&D is that every stat should be takeble as a dump stat (except Con, and frankly...
  5. M

    How do i deal with an overwhelming Mage?

    Frankly, I don't think the player is a problem. The flow of the game is that you suggest problems, the player proposes actions, you rule on them. It seems like you're letting the player get away with murder, and then blaming a creative, confident player for the things you let them get away...
  6. M

    D&D 4E The Usage of the Non-Sequitur "4e is a Tactical Skirmish Game"

    That's not even wrong. Just saying; you can't replace one logical fallacy with another one like that. But no, I wasn't. I was simply hitting another (and much more measurable) axis than you did with this poll. How I take -any- criticism of 4e is going to be very contextual -- and the "it's...
  7. M

    D&D 4E The Usage of the Non-Sequitur "4e is a Tactical Skirmish Game"

    As someone who rather likes 4e...I won't vote in the poll, and think it's a terrible idea. For starters, it's a rather stupid question. When someone says something disparaging about 4e, what I think they mean is extremely contextual -- and, in fact, might mean something different if said to...
  8. M

    Taking Actions to make Saving Throws, or: Reality vs. RAW

    I agree -- it's why I stated that while you shouldn't disallow a Heal check from granting a save (even if Heal isn't the -most- appropriate skill), it's totally cool to allow the use of another appropriate skill at an appropriate bonus or penalty.
  9. M

    Taking Actions to make Saving Throws, or: Reality vs. RAW

    I'd always allow stuff like this. Trying to negate a power via paranoid preparation? Probably not. But spending actions in combat? That's how the game is -supposed- to work. In theory, you can make a DC Heal check to give a save for -any- condition. But...this makes more sense for some...
  10. M

    GM is railroading the party into Civil war. Help!

    Ok, first, the idea of leading into conflict in Epic levels between the Keeper of Everflow (who wants to free souls to follow their own destiny) and a Marshal of Letherna is actually kinda awsome. A battle royale final fight, not so much; the best way to handle this stuff is discussion...
  11. M

    out of turn attacks

    Warlord and Shaman can both be played directing others to make attacks nearly all the time. Ranged is harder than melee, but not really hard. Don't forget that there are powers that let someone make a "basic attack" -- that can be ranged -or- melee! Stay on Target does it at 9th level...
  12. M

    Hunter is a pretty great class

    Er. How does the Slayer do anything the Avenger didn't do first? Having good defenses isn't a defender thing, it's a melee thing.
  13. M

    Hunter is a pretty great class

    Houseruling critfails in the game do do a number on characters that make lots of attacks (what did the GM do with wizard 1s?)
  14. M

    Warlord - Commander's Strike Flavor

    Stalker0: I don't see anything wrong with Commander's Strike as written. Particularly given that you can buff it, it makes warlords have a better at-will than anyone else in their party unless nobody in the party has a good basic melee attack (with, sure, the limitation that they have to have...
  15. M

    I'm playing a pixie! What class should I be?

    @tuxgeo A pixie bard named Harold Hill? Does he use the Twinkle System? Does he sell bird's bands insturments on the side? "No, the pixie sells bands, Bird's bands. I don't know how he does it but he lives like a king and he twinkles and he flutters and he plucks and shines and when that fey...
  16. M

    How to actually run a combat encounter?

    Running a combat encounter is the easy job. Frankly, if you've been a player, your have all the experience you need to do a servicable job behind the GM screen in a combat encounter -- because it's basically the same. I mean, seriously -- as a player, you: Wait for it to be your turn...
  17. M

    I'm playing a pixie! What class should I be?

    Pixie bards are awesome! Thematically, at least. Paint yourself blue and you can be a Pict Pixie Piper! Just looking at stat synergy, Pixies are Cha/(Int or Dex). That suggests Bard (again -- Skald or Cunning), or Warlord (lazy build). So if you're not going for something against type --...
  18. M

    Warlord - Commander's Strike Flavor

    Actually, given that a warlord has to be in melee range of a foe to Commander's Strike them, it makes the most sense for him to foul their weapon, distract them, etc as the opening for the ally's strike (rather than simply shouting at the ally).
  19. M

    Readying Tide of Iron

    Also, frankly, how can you tell that an enemy has ended their move? You can trigger on an enemy moving next to you, but not on mechanical actions you can't detect. The same way you can't really ready an action for "when Enemy A begins their turn" but can ready for "when Enemy A takes an action."
  20. M

    Wizard PC dies, returns as Invoker

    *grin* This sounds awesome!
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