A failed venture
Ardoss' bastard sword fails to connect with the short wall of undead flesh...
The orc roars, "You will not curse me in this, half-breed." He begins to chant, holding a small piece of iron which begins to glow a vibrant red. Ardoss suddenly freezes in place, unable to move a...
The Beginning of the End...
The party begins the descent into the tunnel, proceeding 60ft before entering a new cavern.
A single, jagged pillar of rock lined with glowing blue-green moss emerges from the depths of the pool within the center of this cavern. Water courses down its side from a...
Uh, no.....
Consider the number of cases where players would actually be able to glean immunities and weaknesses from a scry...not many. Especially given the fact the even as the rules are written, the dm has a large degree of discretion over what traits and npc/monster demonstrates during the...
Jericho's play
Jericho brings his bastard sword to bear on the remaining zombie, slashing it diagonally across the torso, severing it in two, and taking it out of the fight.
The heat seems even more extreme after the exertion of combat....
You are out of initiative, but the clock is still...
Hit and Miss
Ardoss' vicious swing misses the zombie entirely, yet the creature can hardly rest easy as Bhartus lays into it with his mace, smashing through its flesh. Yet, it still stands.
The extreme heat of the room weighs heavily on both Jericho and Bhartus: Jericho take 1 con damage...
Oh please...
Divinations give players a great deal of flexibility, but given that this is a GAME, that comes at the price of martial ability. Its an option the game provides, and a reasonable one at that.
The fact that you would like to see your players 'play' out one of your cliched wet...
Maybe...
I withhold search and spot checks, because their mere use provides you with metagame knowledge. Critical hits, maybe....there have been a few, but given your opponents, they haven't really come into play.....
Another strike...
Whitney's bolt takes one of the fleeing zombies in the back, dropping it easily..
Ardoss gives chase to one of the human zombies, slashing one of its legs from top to bottom. The zombie turns to meet the attack.
The other zombies have fleed into the eastern cavern, only the...
Turning
Bhartus channels the hold power of Moradin, causing the zombies to recoil in apparent agony from the party, fleeing towards the tunnel in the far eastern wall.
As they do so, Jericho is able to press an attack into one of the human zombies, as does Ardoss....Jericho attacks catches one...
They Rise
As Bhartus begins his inspections, eight of the corpses, four of them humans and the other four kobolds obvious from their relative sizes, rise 10ft away to meet the party...
Initiative: Whitney, Ardoss, Bhartus, Jericho, Zombies
of course
Wotc doesn't really have that responsibility, given that its intellectual property is at issue here, and other companies willingly submitted to the OGL and d20 agreements given their current limits.
And ask yourself, how much does Wotc really have to gain from placing their supps...
Here we go..
The party enters the forboding cavern. As you continue, you begin to feel an uncomfortable heat emenating from a point ahead of you. Once you traverse 70ft of the tunnel, it opens into a large area.
Waves of heat wash through the cave, thickening the air and making breathing...
The Return
The party reenters the now koboldless cave, weaving through the initial caverns, past the infamous pit trap, and into the large tunnel with the imposing cavern in which the 'demon' suppossedly resides...