Search results

  1. A

    Adventurer's Vault 2 Playtest

    This is the drawback and, in my opinion, a pretty large balancing factor -- stuck in a 5x5 room is just about the last place I want my wizard to be. Especially when it's filled with terrain that limits my manuverability.
  2. A

    Borderlands Marshal

    Which, of course, makes it the perfect paragon path for my bard!
  3. A

    Initiate of the Faith

    I used this method to explain this to my players: - You can use Healing Word twice per encounter. - You can use Healing Word once per day. Both statements are true, and you can't violate either statement.
  4. A

    Rogues and Two Weapon Fighting

    There is one other reason I can see for splashing some ranger into rogue to pick some TWF powers -- more chances to crit. Combine with that paragon path that allows you to crit with daggers on 18-20, and some Vicious daggers.
  5. A

    D&D 4E Magic Armor at high levels...is the math messed up? (4e SPOILERS!))

    There are no feats that increase your chance to hit (with weapons, at least -- and the only non-weapon feat I saw was a Tiefling racial feat that gave a +1 with fire and fear powers). Weapon Focus, Dwarven Weapon Training, etc... only give bonuses to damage.
Top