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  1. D

    Design & Development: Warlord Article UP!

    The warlord does something that shifts the momentum of combat against this particular foe, and with rare display of coordination the party keeps her/him/it/wot? under pressure through the rest of the battle, even if the poor thing occasionally manages to disengage. Works for me. Guess I'm lucky...
  2. D

    Design & Development: Warlord Article UP!

    Not when warlord deems it necessary- when player deems it so. Narrative control to players. A good thing in my book. :\ Edit: Ninja'ed! This board is so anime.
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