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    Fixing the Artificer

    Okay, I'll bite: What's the point? Artificers already have a wide array of implements that they can use-the largest, in fact, excluding the Wizard. Plus, orbs at the moment seem to be 'wizard-exclusive'. Healing Infusion isn't that complicated. The first option is essentially just like...
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    Request for help: If your PC had to spend 2 years in the wild, how would he survive?

    I gotta say, it feels like that DM has stacked the deck against you. Just what is forcing you to stay in this glade for two years straight? As RingXero said, maybe you can use it to your advantage somehow, even if it's to get the hell out of there. A level 1 Wizard has absolutely no place in a...
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    Yet Another Adventurer Class!

    Actually... This was a PDF file. But the point is well-taken, and I'll have to be more careful in the future. Thanks!
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    Yet Another Adventurer Class!

    Okay, thanks for the suggestions! Alright, thanks for the suggestions, I'll definatly reconsider some things. As this was the first class I ever developed, and it was mostly on a whim, I guess some mistakes can be made. Gotta have a word with the person who wrote the class-maker-balancing sheet...
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    For those who enjoyed Castlevania, a PrC class..

    For those that have enjoyed playing the Castlevania series of games, here's a PrC for you: Belmont Vampire Killer Level BAB Fort Ref Will Special 1 +1 +2 +0 +2 Whip Mastery (1d6), Undead Killer 2 +2...
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    Yet Another Adventurer Class!

    Hi there! I've been lurking around these boards for a couple of weeks now, and so I decided that I might as well unlurk. So, I decided to come out of hiding by presenting a class that I created about a week or two ago. Yes, it's yet another class called the 'Adventurer', but hopefully you'll...
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