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    Players: do you feel cheated if DM improvises?

    Improvisation is obviously one of the main skills that a GM must have. The problem is that no matter what the GM plans out, the players will do thier own thing - and more often than not, something completely out of the blue. I've had to improvise entire sessions because of some wild (but...
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    hacking together a Cowboy Bebop setting?

    I think the classes listed for D20 modern would better suit a Coboy Bebop campaign, supplemented by the upcoming Ultramodern weapons sourcebook, and ships lifted from Star wars. Other than the space travel, d20 modern seems to fit for most of the locales that were visited in the series.
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