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  1. Jacob Lewis

    D&D General Kitchen sink setting or narrow genre focus for long-running campaigns (2,5,10+ years)

    @earthsea_wizard Fair enough, I get that you wanted to leave the question open for people to bring their own definitions. But even then, how you frame the question matters. When you set up categories like “long campaigns” and “kitchen sink vs. narrow settings” without definitions, you’re not...
  2. Jacob Lewis

    D&D General Kitchen sink setting or narrow genre focus for long-running campaigns (2,5,10+ years)

    I think the premise here is a little too thin to support the question being asked. A few problems jump out: 1. Defining a “long campaign.” You set the bar at 2–10+ years, but years are a poor metric. Some groups meet weekly, others monthly. Some run marathon sessions, others barely squeeze in...
  3. Jacob Lewis

    Hit points as luck

    @jian The issue with your suggestion isn’t that it couldn’t work, but that it assumes hit points have a fixed meaning that can be cleanly extended. The truth is, HP in D&D (and most systems that borrowed them) are deliberately undefined beyond “are you still alive?”. That abstraction only holds...
  4. Jacob Lewis

    For those who don't play D&D (or its clones), what keeps you engaged with EN World?

    I first came to EN World (under a different account) over twenty years ago, when the site was new. I was deeply engaged with D&D during the transition to 3rd edition, having played since the days of B/X and AD&D. At that time, it was primarily a source of news and updates, a way to track the...
  5. Jacob Lewis

    D&D General Self-Defeating Rules in D&D

    I don’t think we can really know what the designers’ intent was at the outset. All we can do is look back at the rules as they were written and evaluate them through decades of design evolution and changing philosophies. What might have felt innovative or essential in 1974 hasn’t necessarily...
  6. Jacob Lewis

    D&D General Self-Defeating Rules in D&D

    That’s a fair point—domain play and “name level” benefits absolutely existed, and they gave players a direction beyond the dungeon. I’m not denying their presence in the rules. The distinction, though, is between possibility and priority. The support for strongholds, hirelings, and domain play...
  7. Jacob Lewis

    D&D General Why wouldn't you run a Dark Sun game?

    I’ve always loved the Dark Sun setting, but ironically, I don’t think D&D’s rules are the right fit for it. Athas is a world where survival extends far beyond combat. In fact, combat should usually be the worst possible option—something characters resort to only out of desperation or when forced...
  8. Jacob Lewis

    D&D General Self-Defeating Rules in D&D

    I think the “GP outweighed kills in XP” point gets repeated as if it’s a silver bullet, but I don’t think it proves what people often think it does. Gold was never the goal in itself—it was the token that converted into XP, and XP was always what players actually cared about. What does XP buy...
  9. Jacob Lewis

    D&D General Self-Defeating Rules in D&D

    I think part of what’s going on here is less a design failure and more a reflection of what D&D has always been about at its core. The game loop is pretty simple: kick down doors, beat up monsters, take their stuff, and level up so you can do it again at a bigger scale. That’s the engine that...
  10. Jacob Lewis

    D&D General Self-Defeating Rules in D&D

    @Pamphylian I think you’ve put your finger on a real throughline in D&D design, not just a quirk of 5e. From the very beginning, the game has included subsystems that look like they should create scarcity or tension, but then immediately introduces ways to trivialize them. Darkness is...
  11. Jacob Lewis

    D&D 5E (2024) Rate D&D 2024

    So my understanding is that there’s no prescribed context for this rating system—it’s left to each voter to define their own standards. That works fine for me. I don’t look for truth or validation through public consensus, nor do I feel the need to align with a selective audience whose opinions...
  12. Jacob Lewis

    D&D General The Great Railroad Thread

    I think your dungeon example illustrates the distinction I was trying to get at. Yes, players have meaningful choices within the map-and-key framework—where to go, what to risk, which tools to secure first. But those choices are all still contingent on the GM having designed the structure, keyed...
  13. Jacob Lewis

    D&D General The Great Railroad Thread

    I think you may be reading more into my comment than was there. I didn’t claim styles were chosen “arbitrarily,” or that GM authority is only about ego. What I said was that early RPG texts and discourse did codify a GM-centric model, and that framing has had lasting influence on how we still...
  14. Jacob Lewis

    D&D General The Great Railroad Thread

    The difficulty with pinning down “railroading” is that the word isn’t just about technique—it’s about power dynamics inherited from the history of RPGs. Early RPGs established a very GM-centric model. The GM built the world, enforced the rules, and delivered the experience. Players were...
  15. Jacob Lewis

    Daggerheart General Thread [+]

    You’re misreading the table as a hard rule when it’s clearly a guideline. The book even says so in bold, on p. 155: More importantly, you’re also missing the broader context of the whole chapter. The GMing section is intentionally conversational and not a rigid ruleset. Right from the...
  16. Jacob Lewis

    Starting Daggerheart campaign. Any pitfalls?

    One thing to keep in mind is that the most reliable way to find a system’s “pitfalls” is to encounter them with your own group. Advice from other tables can be useful as perspective, but it’s shaped by their particular mix of players, pacing, and expectations—which may be very different from...
  17. Jacob Lewis

    Daggerheart General Thread [+]

    Appreciate the clarification—and I get it. The conversation around this game is already loaded with assumptions, and it doesn’t take much for a post to get slotted into one side or another, even if that’s not the intent. That’s partly what I’ve been thinking about since your reply. Not so much...
  18. Jacob Lewis

    Daggerheart General Thread [+]

    Fair, but I think you’re interpreting my post more literally than it was intended. I’m not suggesting Daggerheart is the official Critical Role RPG or that the cast dictated its design. My point is that the system reflects solutions to long-standing friction points that have been visible across...
  19. Jacob Lewis

    Daggerheart General Thread [+]

    Exactly. What’s striking isn’t just how Daggerheart is designed, but how it’s being rolled out. The team didn’t launch with a confident declaration that they’d solved tabletop design. They released something tuned for a particular style of play, and then watched how the broader community...
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