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  1. Jacob Lewis

    The Many Faces of Roleplaying: How ‘RPG’ Became Everything and Nothing

    That’s a fair comparison, and I agree that broad categories aren’t unusual — language thrives on generalization. The difference I was aiming at isn’t that “RPG” shouldn’t be broad, but that its breadth carries particular consequences because of how play expectations form around shared...
  2. Jacob Lewis

    The Many Faces of Roleplaying: How ‘RPG’ Became Everything and Nothing

    @Deset Gled I’m honestly not sure where all the hostility is coming from. I’m not raging against anything or trying to manufacture controversy. I’m just exploring how expectations around roleplaying games formed and evolved, and how that affects what players bring to the table—literally and...
  3. Jacob Lewis

    The Many Faces of Roleplaying: How ‘RPG’ Became Everything and Nothing

    I think that’s a fair read, and I’d agree the conflict rarely shows up at the table. Most people don’t argue about definitions mid-session; they just play. The tension I’m describing isn’t about players clashing—it’s about how habits and expectations shape what people believe the game is before...
  4. Jacob Lewis

    The Many Faces of Roleplaying: How ‘RPG’ Became Everything and Nothing

    Well, I intended it as good-natured ribbing, thinking @Micah Sweet might wear this like a badge of honor. He did not see it that way, so I must apologize for that. We may not always see eye to eye on things, but I've always respected his tenacity for sharing his honest views and unapologetic...
  5. Jacob Lewis

    The Many Faces of Roleplaying: How ‘RPG’ Became Everything and Nothing

    Tell me about it. I didn't expect to hit a nerve with any of this, but I suspect there's another reason for it: I'm only getting likes from @Micah Sweet. Statistically speaking, and according to reputable internet data and analysis that I just made up, it's 90% likely you'll be on the right side...
  6. Jacob Lewis

    The Many Faces of Roleplaying: How ‘RPG’ Became Everything and Nothing

    Well, I’m glad you enjoyed reading it—and honestly, that’s all I ever hope for, whether someone agrees or not. I think you’ve read enough of my other posts to know I’m not working toward any grand agenda or trying to draw lines for a meaningless “movement.” I’m not here to tell anyone what to...
  7. Jacob Lewis

    The Many Faces of Roleplaying: How ‘RPG’ Became Everything and Nothing

    I think you were on to something at first, but that comparison doesn’t hold up under closer scrutiny. “Card game,” “board game,” and “video game” describe form — the physical or digital medium that defines how they’re presented and played. “Roleplaying game,” by contrast, describes function more...
  8. Jacob Lewis

    The Many Faces of Roleplaying: How ‘RPG’ Became Everything and Nothing

    @Umbran I appreciate the engagement, but I want to clarify the focus of the essay. This isn’t about gatekeeping or arguing that people can’t handle broad categories. It’s about how the label “RPG” functions in marketing, communication, and player expectation. The term sometimes implies...
  9. Jacob Lewis

    The Many Faces of Roleplaying: How ‘RPG’ Became Everything and Nothing

    I think it’s exactly where the ambiguity comes from. If the defining feature of an RPG is “taking on an individual and exploring their growth,” that already assumes a certain kind of interpretive engagement that not every RPG delivers, especially in the digital space. Tactical or...
  10. Jacob Lewis

    The Many Faces of Roleplaying: How ‘RPG’ Became Everything and Nothing

    I appreciate the insight, and for pointing me to that book. Where I’m trying to focus is less on the origin of those debates and more on how the term is still used today as a broad marketing umbrella. The interesting part to me isn’t that this was never discussed before, but that the same...
  11. Jacob Lewis

    The Many Faces of Roleplaying: How ‘RPG’ Became Everything and Nothing

    That’s fair. I don’t see it as a big problem either — more an observation about how broad the term RPG has become. Within the community, we’ve done a good job developing clearer language for different playstyles. But on the outside, the label still gets used as a kind of catch-all for anything...
  12. Jacob Lewis

    The Many Faces of Roleplaying: How ‘RPG’ Became Everything and Nothing

    1. Introduction — The Problem of the Label The term roleplaying game has come to mean many things and, in doing so, has come to mean almost nothing at all. It evokes ideas of adventure, character, and choice — but those ideas manifest in wildly different ways depending on who’s using the word...
  13. Jacob Lewis

    D&D General Combat Against Player Engagement: A Systemic Challenge

    You’re absolutely right that procedural segmentation guarantees everyone a turn and helps keep things clean, predictable, and fair. The structure works—especially when a table has uneven personalities or engagement levels. But that’s also where the deeper problem hides: procedure is often...
  14. Jacob Lewis

    D&D General Combat Against Player Engagement: A Systemic Challenge

    This is the same cycle of concern we saw around Daggerheart—long lists of hypothetical “what ifs” about players and behaviors because of a perceived lack of codification and structure. The reality is that most tables who actually played found the system worked just fine, largely because everyone...
  15. Jacob Lewis

    D&D General Combat Against Player Engagement: A Systemic Challenge

    @Lanefan I think this is where our views fundamentally diverge. The questions you’re raising all come from a procedural mindset—one that expects every option, outcome, and authority to be defined and contained within a formal structure. But that’s exactly what this idea isn’t about. It isn’t a...
  16. Jacob Lewis

    D&D General Combat Against Player Engagement: A Systemic Challenge

    That’s a fair point, and honestly one that doesn’t get mentioned enough. The GM’s cognitive load in these situations is already immense, and anything that adds to that can easily disrupt the rhythm of play. I’ve been there myself—when I tried running games on VTTs, the constant multitasking...
  17. Jacob Lewis

    D&D General Combat Against Player Engagement: A Systemic Challenge

    Thanks for sharing this! I see now that I have more in common with you than I thought. I’m also very much a G person — though equally drawn to RP. I loved 4E because it offered that sense of deliberate, tactical decision-making where every move mattered. It wasn’t a perfect system, but it knew...
  18. Jacob Lewis

    D&D General Combat Against Player Engagement: A Systemic Challenge

    I understand your point, but that’s not what I suggested or wrote. It isn’t an additional turn or action. The DM simply allows a player to take their existing turn out of sequence, responding directly to the situation that prompted it. Nothing new is granted — it’s just a matter of timing and...
  19. Jacob Lewis

    D&D General Combat Against Player Engagement: A Systemic Challenge

    You can call it a houserule if that helps you sleep at night, but doing so frames it in a way that misses the point. Labeling it that way implies a change to the system itself, which it isn’t. If read carefully, you’ll see the approach doesn’t grant new options or power to anyone—it simply...
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