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    Redefining D&D 5E Classes and Skills 1

    This is a hack (in the sense of putting the axe through it and putting it back together in my way) of the D&D 5th Edition rules to include back skills (as opposed to a generic proficiency bonus) and limit the number of classes and multiclass combinations. Oh yeah, and spell points too. Use what...
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    Redefining D&D 5E Classes and Skills - Redefining D&D 5E Classes and Skills

    This is a hack (in the sense of putting the axe through it and putting it back together in my way) of the D&D 5th Edition rules to include back skills (as opposed to a generic proficiency bonus) and limit the number of classes and multiclass combinations. Oh yeah, and spell points too. Use what...
  3. N

    Redefining D&D 5E Classes and Skills - Redefining D&D 5E Classes and Skills

    This is a hack (in the sense of putting the axe through it and putting it back together in my way) of the D&D 5th Edition rules to include back skills (as opposed to a generic proficiency bonus) and limit the number of classes and multiclass combinations. Oh yeah, and spell points too. Use what...
  4. N

    Redefining D&D 5E Classes and Skills - Redefining D&D 5E Classes and Skills

    This is a hack (in the sense of putting the axe through it and putting it back together in my way) of the D&D 5th Edition rules to include back skills (as opposed to a generic proficiency bonus) and limit the number of classes and multiclass combinations. Oh yeah, and spell points too. Use what...
  5. N

    Redefining D&D 5E Classes and Skills - Redefining D&D 5E Classes and Skills

    This is a hack (in the sense of putting the axe through it and putting it back together in my way) of the D&D 5th Edition rules to include back skills (as opposed to a generic proficiency bonus) and limit the number of classes and multiclass combinations. Oh yeah, and spell points too. Use what...
  6. N

    Redefining D&D 5E Classes and Skills - Redefining D&D 5E Classes and Skills

    This is a hack (in the sense of putting the axe through it and putting it back together in my way) of the D&D 5th Edition rules to include back skills (as opposed to a generic proficiency bonus) and limit the number of classes and multiclass combinations. Oh yeah, and spell points too. Use what...
  7. N

    Redefining D&D 5E Classes and Skills - Redefining D&D 5E Classes and Skills

    This is a hack (in the sense of putting the axe through it and putting it back together in my way) of the D&D 5th Edition rules to include back skills (as opposed to a generic proficiency bonus) and limit the number of classes and multiclass combinations. Oh yeah, and spell points too. Use what...
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    Redefining D&D 5E Classes and Skills

    I updated the PDF, mostly Monk and Rogue clarifications.
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    D&D 5E Characters that annoy you (and/or the players who play them)

    I agree with those who said kender/gnomes and the players who like to play them. For some reason, to those players, annoying the other characters is the summum of fun.
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    D&D 5E Characters that annoy you (and/or the players who play them)

    Ouch, that is rough. I wouldn't be able to DM such a group.
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    Redefining D&D 5E Classes and Skills

    Thank you! Can you post what changes you made? I'm curious...
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    Redefining D&D 5E Classes and Skills

    I wish those giving this homebrew a negative rating could just explain what they don't like in the discussion.
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    Redefining D&D 5E Classes and Skills

    Thank you Mon for the XP/Laugh. I'm glad that you liked it, especially the little touches like "I work out". Choosing the right Mystic archetypes to cover spheres of influence that players might want took a long time and it is the part that was done last. I started with Fighter and mostly went...
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    Redefining D&D 5E Classes and Skills

    Yes, there is a set amount you get depending on your level. Check the "Skill Surge" column on the Rogue table in the document. You get them all back after a short or long rest. You inspired me to create another Rogue archetype, more combat oriented but not as sneaky. I added it to the google...
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    Redefining D&D 5E Classes and Skills

    Using 3E/PF skill points would totally go against bound accuracy, which I tried to respect. There is a way to screw with the system by taking, for example, all the options that give you +1 Melee as soon as you can (Half-elf or Human Soldier Fighter 1 / Monk 1 could in theory get +4 Melee at...
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    Redefining D&D 5E Classes and Skills

    It's right under the Rogue table in my document: Skill Surges: You can expend one or more skill surges as part of any skill roll. Roll 1d6 for each skill surge expended and add the number rolled to the skill roll. You can make this choice after you see the skill roll, but before the DM says...
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    Redefining D&D 5E Classes and Skills

    I have just uploaded Redefining D&D 5E Classes and Skills to the downloads area. This is a hack (in the sense of putting the axe through it and putting it back together in my way) of the D&D 5th Edition rules to include back skills (as opposed to a generic proficiency bonus) and limit the...
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    D&D 5E Cleric Domains in PHB

    D&D 5th Edition Cleric Domain Spells house rule I decided that I didn't like the way domain spells were assigned in the PHB, so I wrote up a house rule: Instead of getting domain spells per cleric level, clerics get them by spell level (just like in good old 3E). Each domain gets either an 8th...
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