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    Magic item props

    Dice. I'm using 2 d4's and 1 d8 as magic power crystals. The PC's can use them once a day for a power surge (for any d20 roll, add the 'magic' die, once a day). This gives a very nice link between the story and the mechanics.
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    Stag party rpg

    You could also throw in some 'Hangover'. When he gets to a certain point in the story, you hand him a pre-printed piece of paper with a memory on it. This does mean he'll be chasing his own movements of the day before instead of chasing his mother-in-law directly, but I could see it work. Did...
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    Zombies.

    Or use some kind of swarm rules
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    Peace and social cooperation in D&D.

    I could imagine that this is your opinion, but since when is this a fact? In my campaigns PC's have always had respect for law and property, and stealing has always been a last resort. Killing to acquire an item has been a absolute no-go in more than one situation. Anyhow, the total anarchy...
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    Character sheets for web

    Obsidianportal.com is a campaign management site with wiki, secret dm info and character sheets included. Check it out
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    The "HATE" Thread

    I hate 'helpful' people on this forum who will give the same advice in every 'I have a problem with a player' thread. "Tell them to stop, then boot them.", even if OP has clearly stated he isn't going to boot the player. Sometimes people will try to solve problems, not just avoid people who...
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    Keeping the players from looking around the screen

    Tell them that the are ruining the game for themselves and should stop being so childish. If they continue give them Time-outs, just like little children deserve. Have another player control his character. Continue giving longer Time-outs if they continue this behaviour. P.S. How old are they?
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    Zombies.

    Yes, you can really find that many dead people. My town/city has an surface of 5.5 x 5.5 km (~3 x ~3 miles) and 100.000 inhabitants. At the infamous turning point (50% is zombies) there would be 50.000 zombies on 9 square miles or about 5.000 zombies/sqr mile. The problem then is that zombies...
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    A good game to play with one person?

    What I always notice when GMing for one player is that a party comes up with creative solutions faster and better than a single player. This is of course no surprise, more players = more crazy ideas, but it is something to keep in mind. When I was playing a mystery type game with my girlfriend I...
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    What should the players be expected to know about the setting and their characters?

    My solution for your problem is keeping it simple and known. Everyone knows Vikings, samurai, pirates. Using clichés works really well, because your players (not characters) know these clichés and can act accordingly. Of course replicating Pirates of the Caribbean is also boring, so you should...
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    Advice for running a con game

    Well, a rule of thumb to prevent TPK is that characters should not die only because of bad rolls. As GM it's your responsibility to make sure of that, and keep it somewhat logical and realistic at the same time. Fudging your bad guys dice rolls, adjusting your DC's down, letting the cavalry...
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    The Who, What, Where, When, Why of Weapons!

    Well, this depends on your combat system. If your combat system is simple, like one attack a turn, no difference in weapon speeds and durabilities, no different types of damage, no differences in parrying, etc. then I could live with Morrus' list above. If using a system that incorporates any...
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    Encounter with a good aligned vampire, what do you do?

    I'm not saying the paladin should be punished if he killed this vampire, just because they are both good. This is a fundamental problem with the DnD alignment system, which I will not elaborate on further, so not to hijack this thread, but the choice should be made on a character level and not...
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    Why oh why do they hate my NPCs?

    Great way of doing this. I really like to see some people here who are willing to try things out, and figuring out what pleases (no pun intended) their players the most. I have the feeling a lot of DM's on this forum who will just kick a player if they want something else than the DM's railroad...
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    Encounter with a good aligned vampire, what do you do?

    Why? Why should his players have the meta-information that vampires could be good? If this DM want to have a good aligned vampire, he should. He doesn't have to, and shouldn't tell his players that vampires could be good, and instead have the actions of the vampire NPC show that she is good...
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    Common Combat actions

    Reload Weapon Ready Weapon Holster Weapon
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    Do we really need Classes anymore?

    I was generalizing to get the point across, and the point is you have more options in a Class-less system than in a Class system. Still, you have a very valid point.
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    Need Help With a Scenario

    If it were me, I'd tell my players that there could be options to defend the castle and that normal fighting isn't the only option. The players will start coming up with tricks and traps. If these are somewhat plausible, then I let them. Of course they'll need time to set traps and such. Maybe a...
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    PCs and the gimmie gimmie's

    Alright, I see, your point is taken and I agree with you that managing a village is not compatible with Dungeon Delving. However, your last sentence bothers me. As a GM, I'm not only used to, but also fully expecting that players will totally screw up my planned work. If this is a fundamental...
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    PCs and the gimmie gimmie's

    IMO there is one big hole in your summary, being the relation and tasks of players and GM's Bold words are important. GM: -Come up with a story that your players could follow. -Cope with player imagination in a logical, realistic, correct and fun way Player: -Determine what their character...
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